Summary: This game is progressing with balanced story-line, and typical dungeon-crawler combat system, fair character develop system,and funny alchemistical system,I really spent lots of time on this game. This is a successful wizardry-like game, recommended to classic RPG players.
Summary: The game was a bit fussy. I either fought weak enemies, or a super strong one. If you enjoy this type of game, and have already played the Persona series, then give it a go, if you can find a cheap used copy. If you have not played Persona, then go get it instead. At times, the dungeons, looked like an old Wolfenstein map. If this game came out 10 years ago, I would highly recommend it, but it was just a bit late. There are much better games out there....
Decent game, but I want to smack the localization team.
17 April 2011
Summary: Gaijinworks' localization and translation leaves much to be desired, but the game itself is quite enjoyable... as long as you don't mind an old school JRPG with a lot of old school gameplay mechanics.
Summary: Let me reiterate the difficulty of this game.....its very hard, even for seasoned RPG'ers. You will have a blast creating your guild and I especially liked the "rolling up" your characters aspect, even if all you have to do is go back a screen until you get the points you want. Honestly I spent about an hour and a half deleting the pre-made characters and creating about 40 characters I would be able to pick from and use for the game....then I got into the actually game.
Summary: Really, really tedious dungeon crawler with a very generic localization. The random dungeon entry point mechanic is annoying, and the dungeons are generally bland and uninspired. The attack messages that pop up on screen are still left in Japanese, too, which highlights the lazy job done with bringing the game over here from Japan. This one averaged a well deserved 61/100 on metacritic.
Summary: Class of Heroes is an RPG in the style of old-school dungeon crawlers. The character creation, interface, and dungeons are all based on such. If you are familiar with that genre, then you'll absolutely love this game. For anyone else, though, this game may be hard to enjoy. Exploring, managing inventory, and using alchemy to create equipment, among other things, are all somewhat tedious and time consuming.
Summary: First of all, I want to say that this is a hardcore old school RPG, if that concept doesn't interest you, you really will end up with no interest in this title at all. You can and will die permanantly in this game and this can be a rather hard game overall. I personally enjoy that kind of challenge and still didn't like the game for other reasons, but this title will offer you nothing if you don't like the old school dungeon crawler type RPGs.
Summary: As stated, this is the spiritual successor to the PC wizardry games. As far as I know, it is only available for PSP. The psn download is less expensive. There is no dialogue between individual characters. You are addressed as a group by some npc's. In a way this is lime a single-person MMO, because you can have multiple parties and, for instance, send one party to retrieve the remains or items of another party. The rpg aspect is not deep.
Hardcore Dungeon Exploration done in Anime-inspired Wizardy-style
17 April 2011
Summary: This game is modeled after the Wizardry franchise, a fairly unforgiving old-school dungeon crawler. If you don't know what that is, you will have a high learning curve in getting into this game. If Final Fantasy is your idea of an RPG, you will find this game too hard. Having enjoyed the Proving Grounds of the Mad Overlord on my Nintendo, I loved the game. The dialogue is extremely funny, and the maps are interesting (some might say frustrating).