Summary: Class of Heroes is easily the worst dungeon crawler I’ve ever had the misfortune to experience. Everything that games like The Bard’s Tale , Eye of the Beholder , Shining the Holy Ark and Revenge of Werdna did right, this game does horribly horribly wrong. There are far too many bugs and exploits in the game, ensuring that once you discover them, your characters will cakewalk through the game. The story is nearly non-existent, which is a death knell for any RPG.
Summary: Atlus U.S.A.'s Class of Heroes is a first-person dungeon-crawling RPG adventure with more than 75 levels of deadly catacombs, hundreds of varieties of vile monsters, intricate art of alchemy, and over 1300 items, priceless treasures, and rare artifacts.
Excerpt: I recently broke from my regularly scheduled action/adventure/shooter/platformer/fighting/sports/strategy/rpg playing to take a critical look at a game that I can honestly say I never expected to see in my Nintendo Wii. Fortunately, though, I did try out Ubisoft’s Just Dance , because I ended up having a pretty good time gettin’ down, just dancing .
Excerpt: After being damn near dead for many years, the dungeon-crawling genre is making a video game comeback, thanks largely to several games published by Atlus. Their latest dungeon crawler, Class of Heroes , attempts to make a notoriously punishing genre a bit more accessible while introducing some new ideas to revitalize the formula.
Conclusion: For a game of this caliber I think it would have been best if Atlus put it on the Nintendo DS. No offence to the PSP but this game just can not compare to the other first-person dungeon crawler, most recently The Dark Spire. If you are an Atlus buff like me then go ahead and pick it up. Everyone else might want to pass on Class of Heroes, at least for now. Rating Breakdown Gameplay: 6 out of 10 + Plenty to do and enough time to do it all.