Summary: I've been playing 2D fighting games since the days of Street Fighter 2, Samurai Showdown and World Heroes. This game is what I've been hoping for, its like playing an anime, I think they've nailed it with this series.
Summary: Most fighting games lose their charm after you climb the initial tree and beat the final "boss." You play through the game with your top 2 or 3 characters and then pick a few others when you have grown tired of the repetition of your "chosen" character(s). This is where Blazblue differs.
Summary: After giving the Samurai Shodown Anthology a try, I had little hope for any fast action fighting game on the PSP. Then walking around Anime Expo 2010 I saw Aksys booth running a sale on this, picked it up.
Summary: This is a must have if you're into 2D fighting games. It lacks the online fighting that it's big brother on the PS3 has, but still has everything else packed into it. This game is easy enough for button mashers but is even better for those that like a little bit of the complex combos that are in...
Summary: BlazBlue Portable is a great way to have this game for travel. The only thing truly lost with it being portable is that I can't dual my friends easily. With none of my friend even owning PSPs this game looses a lot of value in it simple versus mode. Not being the biggest fan in fighting the AI.
Now you can take BlazBlue with you wherever you go in this great port!
12 March 2010
Summary: Let me start by saying that I absolutely adore BlazBlue. It was easily my favorite fighting game of 2009 (possibly my favorite game period of 2009), and is right up there with the Guilty Gear series as my favorite fighting game of all time.