Reviews and Problems with Blade Dancer: Lineage of Light
Showing 1-10 of 33
Very Different Then Normal RPGs
20 May 2012
Summary: I was looking for a new RPG to play on the PSP upon finishing Suikoden. I found this and it looked interesting. It is not as good as it seems. There are so many things to equip it is so confusing, you have to go through so much trouble just to open a door, worst is your weapons break. All around I got mad and ended selling it. To each their own, I guess.
Summary: the game's story really takes time to click. if you stay with it, you'll have to slog through numerous revisits of the same environments, as the game doesn't have a world map to facilitate travel, pursuing a number of side quests, because it's easy to lose track of the main story's objectives with no way to review them once the cutscenes have played out.
Summary: I ADORE RPGs but i absolutely HATE this one!! the battle system has you waiting 20sec or more for the moon to make a full rotation before you attack. Once you destroy and enemy on the 'map' it comes right back, so you must clear out of the area. While you are accessing your menu, you can be attacked. Your weapons break after a couple of battles, so you have to constantly by more materials to make them.
Summary: If you are unable to rent this game before you buy it, I suggest you skip it. Oh, you'll be taken in at first by the pretty graphics and immersive environments, and you will want to like it. You may notice some idiosyncrasies here and there: a save system that relies on save points that are few and far between, an almost entirely linear path from the starting point of the game to the end (i.e.
Summary: I just beat this game and I have to say the ending is disappointing. I hope that they come out with a second one which you can use your end of game save on. If not then o'well. The game in itself was very addictive but the running from one place to another got dull. Near the end of the game you can portal back and forth to certain area's of the game which is nice. I hope you enjoy this game as much as I did.
Summary: I finished this game about a week ago. I haven't played through too many games on the psp as yet, so I don't have too much of a basis for comparison. That said, this game was a good way to spend 40+ hours for my money. I enjoyed the scenery, the combat system doesn't take you long to get ahold of, and the slow addition of characters lets you work up to managing all four of their attacks and special abilities at once.
Summary: The game itself was pretty good. Its like Final Fantasy in that you select your commands from a menu and still requires some reflexes because you need to be able to switch between players in order to use them. A drawback to this approach is that if you're a little trigger happy you can pass right over the person you want to do something and then have to go through it all over again. I did enjoy the game but the ending wasn't that good.
Summary: OVERALL: This game was a delight to play, I couldn't put it down! It was a good trip back to good, old-school rpgs. The music was lively and pretty, and I'm pretty sure the music for Rem Village was inspired by Legend of Legaia composers. That said, I do have some thoughts... PROS: 1. Graphics. The scenery is detailed and colorful. The sounds (such as the river) are such as you wouldn't expect from a portable system--it's neat!
Summary: This is a game that has some outstanding strengths and some unfortunate weaknesses. First, the 3-D anime style graphics are excellent. There is really an immersive 3-D world to play in. The whole game is obviously inspired by the Final Fantasy series. Time passes, and day becomes night and day again. Instead of random encounters, there are monster icons (decorated floating skulls) that are wandering around the environment. You can avoid them.