Reviews and Problems with Blade Dancer: Lineage of Light
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Blade Dancer: Lineage of Light PSP Review
30 May 2010
Excerpt: Generally storylines in Japanese RPGS have been as generic and predictable as this opening paragraph of this review that you currently have your eyeballs laid up on. Destruction of world looms, teenager usually with spiky hair and psychological demons steps up to save it. There are exceptions, but Blade Dancer: Lineage of Light certainly isn’t one of them at least in regards to its narrative.
Excerpt: Blade Dancer is another RPG brought out by NIS America for the PSP, developed by Hit Maker for SCE. This RPG offers up an early PS2-quality polygon-based experience featuring real-time enemies, active turn-based combat and a crafting system that both easy and necessary. On top of that, there is an interesting four player ad-hoc mode.
Pros: Nice mix of real-time enemies and active turn-based combat, Missions galore, Crafting is both easy and necessary, Ad-hoc multiplayer
Cons: Graphics could be flashier, Story is a bit stale and by-the-numbers
Excerpt: While the PSP has seen a decent quantity of RPGs as of late, the problem is that the quality of many of these games is merely average at best. One of the latest RPGs to be released for the handheld is from NIS America and titled Blade Dancer: Lineage of Light . Is this the RPG that PSP fans have been eagerly awaiting? Read on to find out more. The story of Blade Dancer: Lineage of Light follows a young man by the name of Lance Bennet.
Excerpt: Blade Dancer: Lineage of Light is the latest attempt at bringing the RPG genre to the PSP. I say attempt because, while there have been several on the system, none have really managed to do much of anything. As with other attempts, Blade Dancer is an okay RPG that tries to bring a console RPG experience to a handheld system rather than building a game that works for portable gaming. Visually, Blade Dancer is a technically sound game with spotty artistic merit.
Excerpt: The Portable Role-Playing Game: an almost oxymoronic term when you think about it. The seemingly incompatible mesh of a genre known for depth and longevity, spliced with a platform designed for short bursts of play. Yet, we've seen this vogue work before on the several iterations of Nintendo's Game Boy, Game Boy Advance and the Nintendo DS. Of course, the vast majority are simply revisions of long-remembered favorites with a smattering of new content.
Conclusion: starts off pretty slowly with a lengthy introduction, and quickly becomes an exciting adventure. The story is developed with and incorporates voiceovers that add emotion to the critical portions of the tale. The game play offers an exciting RPG battle system with an intricate item crafting system and other elements to make the game anything but dull.
Conclusion: Blade Dancer certainly has its fair share of issue but then again, so did Generation of Chaos but both titles have enough that make them worthwhile. Blade Dancer won’t be stunning you with its incredibly powerful and moving storyline or its stunning visuals but it may just make you fall in love with its gameplay. Ultimately the choice is yours would be adventurer.
Excerpt: An interesting RPG that will keep you coming back. Now RPG game play and portable games systems may seem to be a bizarre combination. The idea of gaming on the go is to give short blasts of entertainment. As such there are very few RPG style games for the PSP. This puts Blade Dancer – Lineage of Light at both and advantage and a disadvantage. First, it means there is very little competition.
Pros: Some imaginative touches with decent roleplaying
Cons: Combat can be a bit strange, has a generic feel at times
Summary: Blade Dancer gehört zwar nicht zu den wirklichen Tophits im der Rollenspielsektor, dennoch hat das Konzept einen gewissen Charme und Genrefans werden diesen Lückenfüller dankend aufnehmen. Es gibt leider hier und da kleinere Mängel, sodass man viel Geduld mit dem Spiel haben und vor dem Kauf wissen sollte, dass es fast schon in die Richtung der ganz alten Klassiker geht. Moderate Nutzung von Storyelementen, viele, viele Kämpfe und weite Laufwege bestimmen das Spiel.