Excerpt: I have to be careful here. This line now represents my third attempt at a review draft and, thus far, all I’ve been able to do is list the serious flaws with Astonishia Story , then rant about them openly.
Excerpt: While there are exceptions, RPGs have never really taken off on handhelds the way they have on consoles – at least when it comes to the PSP. Astonishia Story , the latest RPG to show up on the PSP, is an odd mix of things that work and others that don’t resulting in yet another forgettable PSP RPG.
Excerpt: Date: 6/27/2006 Astonishia Story’s name would imply that its story is, well, astonishing, but a more apt title would be Generica Story. This game covers the basics of a Japanese-style RPG game without making much of an effort to add anything extra.
Excerpt: Another day on the PSP, another sub-par role-playing game (RPG). Seriously, people… it's getting a bit ridiculous. If I have to play another old-school game that starts with the main character waking up in bed and getting dressed for his "big day," I'm going to scream.
Excerpt: Astonishia Story has the old Shining Force style of game play, and the RPG Master has quite a weak spot for that kind of a video game. Sadly Astonishia Story ends the similarities with the game play style. The game has the player take the role of a knight guarding a magical wand.
Excerpt: There's a supreme lack of quality modern handheld RPGs available at the present time. Though a handful exist, there's no single example that smacks of being an essential purchase for RPG fans who like to travel. Titles with supreme potential have been and gone of course.
Conclusion: I love me some old-school classics -- particularly RPGs -- but there's a difference between a loveably bad early translation and the efforts that go into games these days. With no real redeeming value beyond basic RPG truisms, there's just nothing here.