Excerpt: bravely treading water. It was never in its nature to be spectacular, but it could have settled with quietly competent had Ubisoft thrown it a life preserver rather than hurled rocks from the shore.
Excerpt: While there are exceptions, RPGs have never really taken off on handhelds the way they have on consoles – at least when it comes to the PSP. Astonishia Story , the latest RPG to show up on the PSP, is an odd mix of things that work and others that don’t resulting in yet another forgettable PSP RPG. At first glance, Astonishia Story is enough to get old school RPG fans excited. Rather than take the plunge into 3D, the game sticks to a 2D top-down view.
Excerpt: Another day on the PSP, another sub-par role-playing game (RPG). Seriously, people… it's getting a bit ridiculous. If I have to play another old-school game that starts with the main character waking up in bed and getting dressed for his "big day," I'm going to scream. After getting the main character ready, Astonishia Story proceeds to not amaze me with stereotypical RPG design at every turn.
Excerpt: Astonishia Story’s name would imply that its story is, well, astonishing, but a more apt title would be Generica Story. This game covers the basics of a Japanese-style RPG game without making much of an effort to add anything extra. It’s a very linear progression from one story event to the next without any side quests or much in the way of puzzles, items, or spells.
Excerpt: Astonishia Story has the old Shining Force style of game play, and the RPG Master has quite a weak spot for that kind of a video game. Sadly Astonishia Story ends the similarities with the game play style. The game has the player take the role of a knight guarding a magical wand. This wand was descended from the gods, and grants the wielder a lot of power. The convey gets ambushed partially thanks to the bishop who is portrayed as an ignorant meddler.
Excerpt: In Astonishia Story players assume the role of Lloyd, one of a group of honourable royal knights ordered to escort the sacred Wand of Kinan through many towns and villages across the kingdom. As the knights journey, they are ambushed and a ferocious fight ensues, during which an evil rogue knight steals the sacred Wand. Surviving battle, our hero goes in search of the Wand, seeking assistance from wizards, fighters, knights, and other mysterious allies.
Excerpt: There's a supreme lack of quality modern handheld RPGs available at the present time. Though a handful exist, there's no single example that smacks of being an essential purchase for RPG fans who like to travel. Titles with supreme potential have been and gone of course. The likes of the tedious Tales of Eternia, and the poor Lost Magic, have arrived with little fanfare, and then disappeared into the bargain bins with little more than a whimper.
Conclusion: I love me some old-school classics -- particularly RPGs -- but there's a difference between a loveably bad early translation and the efforts that go into games these days. With no real redeeming value beyond basic RPG truisms, there's just nothing here.
Excerpt: And insecure it is as it’s opening Anime style sequence has absolutely nothing to do with the game itself, a game with a simple turn based combat, not too inspired story and… oh, and a illregular on again and off again mean streak against the video gaming industry and RPG games.