Summary: This game is well worth the purchase if you enjoyed the Super Monkey Ball series. However, it can be easily beaten in a few days. Though, the bonus levels in this game keep you coming back for more because you have to get first place high score (which is pretty hard might I add) in order to unlock the next bonus level. In total I think, there are 8 bonus levels and they are all uber hard when compared to the normal stages in the game.
Summary: This game is fun for a few levels but soon the interest dies out and it becomes rather annoying. The graphics are fairly weak and the game it's self becomes relatively repetitive. A great idea but I don't think it's been very executed.
Summary: ...I'm amazed that one or two of the reviewers for this game talk about how easy it was to play. These are probably the kids who are able to solve rubik's cubes in 10 seconds flat! I have the reverse problem I'm afraid. By the time I got to the third room the puzzles were nigh-on beyond me. I'm sure this is more to do with my being a middle-aged bloke rather than the actual difficulty of the game-play - I wasn't born with a game-controller in my hand.
Summary: I purchased my first Archer Maclean game around the mid-80s, Dropzone for the Atari 8-bit computers. It was an arcade quality video game on a home computer. Well here is another Maclean classic over 20 years later. It is original, highly addictive and makes excellent use of the PSPs capabilities. I would happily pay £35 for this game.
Summary: When I first heard about Mercury back before the PSP came out, I thought it sounded boring. However, I am a huge fan of Super Monkey Ball on the Gamecube and many of my friends told me that they thought I'd like Mercury because it has that same element of highly refined skill that Super Monkey Ball has. So I picked Mercury up cheap and was indeed pleasantly surprised by the depth and elegance of the title.