Reviews and Problems with Archer MacLean’s Mercury
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Archer Maclean's Mercury – Review
4 November 2006
Excerpt: Don't underestimate the puzzle game! In many ways it's the most accessible of game genres (yet ironically appealing to hardcore gamers at the exact same time), and Tetris selling the GameBoy is just one of its achievements.
Excerpt: Archer Maclean is a UK games legend, the man behind such titles as Dropzone and International Karate Plus, as well Jimmy White’s Whirlwind Snooker and Archer Maclean’s Pool. The quite amazing thing about the man is that he coded all these games all by himself!
Excerpt: Much like Lumines , Archer MacLean’s Mercury can also be considered a step up from the average puzzle game. And if Lumines is the next generation’s Tetris , then Mercury is the next generation’s Marble Madness . The visuals of Mercury are outstanding.
Excerpt: The first impression from Mercury was one of amazement. As far as puzzle games go, this one really rocks. The gameplay, graphics, and sound/music are all amazing, and this game is definitely worth a try.
Excerpt: If you’ve ever had the opportunity to play with Mercury (the actual element) yourself, you already know how fun it is and how much it sucked when the government placed regulations on the use and handling of it.
Conclusion: Some, even those in our office, have passed the game off as a weak puzzler in light of some of the more impressive stuff like Lumines, but I'll be damned if it isn't something different and perfectly suited for a high-powered portable medium. Go buy it.
Excerpt: Mercury is best described as a mix between Marble Madness and Super Monkey Ball. As the title suggests, you'll be guiding mercury through 6 worlds and 72 intricate levels suspended in mid-air.
Summary: Archer Maclean is no stranger to the world of addictive games, so it probably shouldn’t come as any surprise that the back of the box boasts it is “possibly the most addictive game you’ll ever play!” As a fan of Mr.