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Aedis Eclipse: Generation of Chaos
6.0 out of 10

Aedis Eclipse: Generation of Chaos

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Reviews and Problems with Aedis Eclipse: Generation of Chaos

Showing 1-10 of 16
Overall 5
5.0
Gameplay 4
4.4
Graphics 4
4.4
Sound 4
4.4
Storyline 4
4.4
Replay value 3
3.3

Aedis Eclipse: Generation of Chaos

RPG LAND
28 December 2007
  • Excerpt: Well, it was said of the other Generation of Chaos game that came to American PSPs that it’d be better with an in-game tutorial. This one has that, thank God, and selectable difficulty levels. Though, its rating stays the same because it’s still essentially the same game, just a year later.
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Overall 7
6.5

Generation of Chaos

Playstation Illustrated
22 August 2007
  • Excerpt: Presentation is one of the better things Generation of Chaos has going for it. Character sprites are big and show off nice variety. Each unit has its own look that makes identifying them on the battlefield easy to do. Maps and battlefields are a little muddled, but still look good.
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Overall 5
5.0
Gameplay 6
6.0
Graphics 5
5.0
Sound 5
5.0
Storyline 5
5.0
Replay value 3
3.0

Expert Review

Video Game talk
15 June 2007
  • Conclusion: I wish I could report in and say that Aedis Eclipse is leaps and bounds better than Generation of Chaos but sadly I can't. The gameplay does fair a tad better with the same amount of depth and improved functionality but random events and terrible AI keep the experience relatively stagnant.
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Overall 5
5.0

Aedis Eclipse: Generation of Chaos review (PSP)

HonestGamers
10 May 2007
  • Excerpt: If you play many role-playing games, it's easy to surmise what might be said during the average board meeting before development begins.
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Overall 5
5.0

Second Generation's Still As Chaotic

TotalPlayStation.com
7 May 2007
  • Conclusion: While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.
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Overall 6
6.3
Gameplay 6
6.0
Graphics 7
6.5
Sound 6
6.0
Storyline 7
6.5
Control 8
7.5
Replay value 6
6.0

Aedis Eclipse: Generation of Chaos

Project COE
24 April 2007
  • Conclusion: The sound effects are mostly rehashed from the original game but the music is very well done. It fits the chaotic feeling of the game and when epic battles take place, the music helps enhance the overall experience.
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Overall 6
5.8
Features 6
6.0
Gameplay 5
5.0
Graphics 8
7.5
Sound 7
7.0
Lifespan 6
5.5

Generation of Chaos

Gaming Target
24 July 2006
  • Summary: ...just not based on our current generation of chaos
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Overall 5
5.0
Gameplay 6
6.0
Graphics 8
8.0
Sound 6
6.0

Generation of Chaos

Portable Review
21 July 2006
  • Excerpt: This game confuses me. Despite having anime-styled character designs, Generation of Chaos plays more like a standard turn-based strategy game, rather than a strategy-RPG. The game also showcases one of the PSP’s most obnoxious features: constant loading.
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Overall 5
5.0
Gameplay 6
6.0
Graphics 8
8.0
Sound 6
6.0

Generation of Chaos

Portable Review
21 July 2006
  • Excerpt: This game confuses me. Despite having anime-styled character designs, Generation of Chaos plays more like a standard turn-based strategy game, rather than a strategy-RPG. The game also showcases one of the PSP’s most obnoxious features: constant loading.
  • Read full review
Overall 5
5.0

Generation of Chaos review (PSP)

HonestGamers
12 May 2006
  • Excerpt: There are some games that capture your imagination from the minute you first play. They sweep you off into a world of adventure and the last thing you want to do is pull yourself away from the system to do something else. Restroom breaks, sleep and dinner become necessary nuisances.
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