Conclusion: That being said, these armies still need generals, and there will be plenty of options on this front. Generals in Generation of Chaos are more of a reflection of the various characters players have been able to create in games like Disgaea. There will be several different types of classes at players’ disposal ranging from wizards, to healers, to knights, and Vikings. There’ll even be various monsters to choose from.
Excerpt: Well, it was said of the other Generation of Chaos game that came to American PSPs that it’d be better with an in-game tutorial. This one has that, thank God, and selectable difficulty levels. Though, its rating stays the same because it’s still essentially the same game, just a year later.
Excerpt: Presentation is one of the better things Generation of Chaos has going for it. Character sprites are big and show off nice variety. Each unit has its own look that makes identifying them on the battlefield easy to do. Maps and battlefields are a little muddled, but still look good. For better or worse, the battle effects are where the game really shines.
Excerpt: Aedis Eclipse: Generation of Chaos is a great comeback for the series. The first entry, which appeared on the PSP last year, was a slow, clumsy and confusing experience. Taking the criticism to heart, Idea Factory went back and retooled the gameplay, promoting a terrible experience to a good one. Visually, Aedis Eclipse looks a lot like Generation of Chaos which, truth be told, was the best thing about last year's game.
Excerpt: Generation of Chaos is a real-time strategy RPG developed by Idea Factory, and the first title to be published by NIS America for the PSP. Released in late February of 2006, Generation of Chaos is a very unique strategy-RPG that patient hardcore fans of the genre should really enjoy. The only problem is that anyone who is not a fan might have some difficulty getting to the meat of the game.
Conclusion: I wish I could report in and say that Aedis Eclipse is leaps and bounds better than Generation of Chaos but sadly I can't. The gameplay does fair a tad better with the same amount of depth and improved functionality but random events and terrible AI keep the experience relatively stagnant. The three campaigns do help keep the boredom minimal but it does set in after a while.
Summary: Long, long ago, battles were waged with blade and spell. The lush island of Aedis was constantly submerged in bloodshed. Eventually, this hatred and anger gave birth to an entity known as Mugen, which brought an end to all things. Now they call it a fairy tale, a mere child's fantasy.
Conclusion: While it might seem like this is a better game than the first, it's really just as broken. It's better programmed to be sure, but the insanely deep gameplay is still just as muddled behind clunky menus and brain-dead battles.