Excerpt: "...these quests is what makes Adventures to Go differ from most fantasy games. Although you do become the hero at the end of the game that saves the world, most of the game involves you summoning dungeons and choosing the enemies you want to populate it. It sounds a simple idea and to be honest it is but there can be so much fun had out of it. You need to find a unicorn horn? Then it's best to order plains as the area you want and magical beasts for ...
Pros: A unique take on your usual fantasy RPG and a good lengthy game
Summary: Plot: Although the plot doesn't play a major part of the game, it does push it on slowly. Basically you have your personal quests and then your job quests. Your personal quests are linked to the plot and the job quests are more for simply making money or to waste a couple of days until the next chapter of the plot appears. How you complete these quests is what makes Adventures to Go differ from most fantasy games.
Summary: Adventures to Go is a fun little game that you can just pick up and play, then put back down again after a while. This ease of use and flexibility of play is good, however it does cause the game to become a bit shallow, and the game can get monotonous. As far as graphics are concerned, the game is pretty good, it uses 2D sprites in the areas of town and during conversations, and 3D models in the field and during battle.