Conclusion: Seven Wonders isn't a bad title - for a flash game you'd play on your computer for ten minutes. At the end of the day it simply can't hang with giants such as Lumines or Puzzle Quest, or even less ambitious titles such as Capcom Puzzle World or Gunpey. The sheer ease of the game and absence of variation is also a thorn in Seven Wonders' side. Puzzle fanatics may get more mileage out of this title, but for everyone else, there are other worthy investments of your time.
Excerpt: 7 Wonders of the Ancient World is a casual title that has been on the web for a while now, but how does the game fair in its romp onto the PSP? The handheld title takes on the same visuals as the downloadable game which are simple symbols on the gameboard and intricately detailed backdrops behind the board. Each of the colored stones that you will have to try to group together have a distinctive symbol as well as each stone having a particular shape.
Excerpt: 7 Wonders of the Ancient World is a puzzle game that calls on you to use your puzzle-solving skills to build the titular monuments of ancient times. Well, actually not so much to build them as to provide the stone for them, making you more of an ancient quarry manager, per se… Each level in the game’s main story mode is tied to one of the Seven Wonders, and it will take several successfully cleared puzzles to fully complete each Wonder.
Conclusion: With more inventive Bejeweled-inspired games like Puzzle Quest available for the PSP, there's no reason to settle for something like 7 Wonders of the Ancient World. There's nothing wrong with the content of 7 Wonders; it just feels like a photocopy of a more inspired game that we've already played.
Pros: It's a competent Bejeweled knockoff.
Cons: Total lack of originality, Presentation is boring, Meager selection of gameplay modes.