Excerpt: Update: Read the full review here Initially overshadowed by the MGS2 hype at E3, Konami's other flagship PS2 title's expectations have been rising rapidly. Recent information and interviews have revealed Zone of the Enders to be a title with impressive ambition and an excellent pedigree. To begin with, ZOE's creative team is unmatched.
Conclusion: The game, no matter how repetitive it can get, is actually damn fun, and it shows how PS2 games should be made. Despite it's average play time of around 6-7 hours on an average gamer, the two-player mode saves the game from any lack of replayability, and adds some replay value to an already majestic game.
Excerpt: ZOE is the story of a young boy, Leo, whose colony (a space colony named Antilia orbiting Jupiter), comes under attack from a group of mech-using mercenaries. Running from the onslaught, Leo comes across an unmanned mech named Jehuty. From this point, Evangelion / Robotech -like madness ensues. The main basis of ZOE is flying your orbital frame from area to area, fighting enemy orbital frames and finding new items and passcodes.
Pros: Excellent visuals, Music and voice acting better than most, Best use of true 3D battlefield
Cons: Repetitive gameplay, Weak story, Needs more enemy types
Excerpt: Its funny that Chi started off his review by telling readers what Zone Of The Enders reminded him of. Actually, I had a similar experience. After spending some time with the game, I was reminded of nothing more than a cocktail napkin. Why a cocktail napkin? Because after seeing what Zone Of The Enders had to offer, I had trouble rationalizing the existence of the game.
Excerpt: Have you ever seen that episode of The Twilight Zone where this criminal dies and thinks he's gone to heaven? At first it seems like he's living in a perfect world where he can do no wrong. But, of course, with the traditionally creepy Rod Sterling twist, the criminal realizes that everything is perfect to a boring fault and that he's actually trapped in purgatory. That's what the experience of playing Zone Of The Enders is like.
Excerpt: There aren't many game designers mentioned in the same breath as Shigeru Miyamoto and Yu Suzuki. But Hideo Kojima is one of them. The mind behind Metal Gear Solid has established a reputation for dramatic cinematics, innovative game design, and attention to detail. Kojima has been working on Konami's new mech-o-drama, Zone of the Enders, in tandem with the new Metal Gear, and it's blatantly obvious which project Kojima has spent the majority of his time working on.