Excerpt: Introduction: Every gamers knows that giant-robot action games are a dime-a-dozen. It was games like Mechwarrior that started the whole sub-genre, and along the way, we've seen some great efforts and contributions, such as Omega Boost (PSX) and Project Eden (PS2).
Excerpt: Update: Read the full review here Initially overshadowed by the MGS2 hype at E3, Konami's other flagship PS2 title's expectations have been rising rapidly. Recent information and interviews have revealed Zone of the Enders to be a title with impressive ambition and an excellent pedigree.
Conclusion: The game, no matter how repetitive it can get, is actually damn fun, and it shows how PS2 games should be made. Despite it's average play time of around 6-7 hours on an average gamer, the two-player mode saves the game from any lack of replayability, and adds some replay value to an already majestic...
Excerpt: ZOE is the story of a young boy, Leo, whose colony (a space colony named Antilia orbiting Jupiter), comes under attack from a group of mech-using mercenaries. Running from the onslaught, Leo comes across an unmanned mech named Jehuty. From this point, Evangelion / Robotech -like madness ensues.
Pros: Excellent visuals, Music and voice acting better than most, Best use of true 3D battlefield
Cons: Repetitive gameplay, Weak story, Needs more enemy types
Excerpt: Its funny that Chi started off his review by telling readers what Zone Of The Enders reminded him of. Actually, I had a similar experience. After spending some time with the game, I was reminded of nothing more than a cocktail napkin. Why a cocktail napkin?