Reviews and Problems with XGRA: Extreme-G Racing Association
Showing 1-6 of 6
A good racing game, but not distinguished
17 July 2014
Summary: I'm a big fan of futuristic racing, and the XGRA series is decent, but it's no F-Zero. The motorcycle type vehicles are narrow and slippery, and the tracks are a bit dark and blurry. This was done early in the PS2 lifecycle, so it looks a little backward. But still, if you just can't get enough futuristic racing, this will keep you occupied for a while.
Summary: As a lover of racing games, I'll admit I'm a little biased on this one. Nothing says fun to me like blazing down a curvy road faster than the speed of sound, while dodging missiles, while firing missiles, while listening to some rocking tunes. And XGRA delivers on each one. XGRA is something of a sequel/spin-off of the Extreme-G series. It takes the basic concept of Sci-Fi weaponized motorcycle racing and adds a few new flavors to the mix.
Summary: If you like games like F-Zero GX you'll love this game. XGRA isn't as amazingly fast as F-Zero GX, so you'll have a slightly easier time of seeing where you're going (except in weather or when you hit super speeds.) What F-Zero GX lacks that XGRA does have, is the ability to shoot at, blow up and generally wreak havoc on your opponents. The AI in this game is fun and there is a vendetta system.
Excerpt: "*A review of XGRA Extreme G Racing Association based primarily on the single-player experience.* In the 2080 Season, brought to you by SINN (Sports Interactive News Network) and XGRA (Extreme Gravity Racing Association), the Down Force, Ride Height and Airbrake Power of the bike can be adjusted in the workshop. But no matter the setting or handling style, there's just such a thing as too much speed, especially given the twists and turns of the circuits ...
Pros: Forgiving collisions - wise, nice graphics
Cons: Often racing blind, poorly balanced weapons, game modes could be better