Reviews and Problems with XGRA: Extreme-G Racing Association
Showing 1-10 of 17
23 December 2005
Excerpt: The ‘futuristic racer’ is coming back with a vengeance of late, with the likes of the forthcoming F-Zero GX rekindling the public’s love of all things fast and brightly coloured. XGRA or Extreme-G Racing Association to give its full name, is the fourth game in the XG series, which in all honesty, has always promised more than it could comfortably deliver.
Excerpt: By Gary Kearney Speed. Sure a lot of us are interested in going really fast, but when it comes down to it would you really want to go over 700 mph on a motorcycle? (Heck would you even want to go over 300 mph? That one you can actually do now . Rumor has it you can get one for the holidays from Neiman Marcus if you have an extra $555,000.) Personally I would talk a big game until it came time to actually open the throttle up.
Excerpt: Save for Nintendo's recently revived F-Zero series and Sony's effectively dormant Wipeout series, there have been few futuristic racing games that have really been good enough to leave an impression. Though it wallowed in semi-obscurity on the N64 for a few years, Acclaim's Extreme-G series found its stride with the third installment, which was the most fully realized in the series, and it helped Extreme-G define itself as more than just another Wipeout clone.
Excerpt: Gravity is indeed a harsh mistress -- so why not just get rid of it completely? I mean, sure it would present a few logistical problems what with that whole floating in the air thing, but at least you wouldn't fall on the ground...right? This is, of course, the premise behind XGRA: Extreme-G Racing Association , the fourth game in the successful Extreme-G series of games. Although the game is ambitious in scope, it is also hindered with a few minor technical issues.
Excerpt: Not as Extreme as 3, but still a good game. Extreme G Racing Association is the fourth in the series of futuristic motor sports. These games feature enhanced motorcycles capable of breaking the sound barrier and faster. Riders take off like bullets out of a gun when the light hits green, and zoom around the tracks. The first two incarnations of the series were exclusive to the N64. The third made its way to every console.
Conclusion: The track designs, modeled after real world locations, concentrate on providing you opportunity for speed, but still include plenty of extras like loops and shortcuts. The weapons and combat upgrades are a major plus in the game play department. Your vehicle is equipped with an unlimted-ammo machine gun with a targeting system that doesn't always work.
Excerpt: is the latest game in the underrated, futuristic racing series from Acclaim. The last title was well received, but developer Acclaim made several drastic changes to the sequel with varying levels of success.
Excerpt: It must be difficult trying to create a futuristic racing game. You’re always going to be facing two main problems. First of all, the fact that the majority of gamers prefer to race a Fiat Punto around the streets of Tokyo than a turbo powered rocket sled around a made up track. Secondly, for those who do enjoy futuristic racing games, they are always going to be comparing your product to the two genre leaders, Wipeout on the Sony systems and F-Zero on Nintendo’s...
Excerpt: Space-age racing games have come a long way since F-Zero on SNES (And probably a few more before that), progressing through legendary franchises such as Wipeout, F-Zero, and Extreme G. This offering comes as the next instalment in the latter. Yes, XGRA (Xtreme G Racing Association) is, if you couldn't already tell, the sequel to XG3, itself the sequel to the sequel to Extreme G. Confused? Don't worry; it's about to get a lot more confusing, and a lot faster, too.