Reviews and Problems with X-Men: The Official Game
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X-Men: The Official Game PS2 Review
31 May 2010
Excerpt: If you want to slice some enemies up with Wolverine’s sharp claws, teleport and bamboozle your foes with Nightcrawler or surf across a path of ice with Iceman then this is the right game for you. On the other hand if you were hoping to fire bright optic blasts with Cyclops or send thousands of deadly volts through your enemies with Storm then you are sadly out of luck (well, sort of).
Excerpt: The events in the game take place before those in the third X-Men movie. The team is mourning the loss of Jean Grey and struggling to get back on track when they're suddenly pressed back into duty. The story is told not through CG cutscenes, but dated looking still screens in the style of a graphic novel.
Conclusion: The gameplay is mediocre with a dash of repetitiveness and restrictiveness thrown in for flavor. The graphics feature glitches, dull textures and a certain lack of creativity in design. The sound is all over the map with fine voice acting but terrible sound effects and music. Overall this game feels like wasted effort and squandered potential. Put Nightcrawler in his own game with a Prince of Persia-esque control scheme and you'll have a hit.
Conclusion: When so much of the game is throwaway, you have a ton of wasted potential. For a game that serves to link the second and third movies, using arguably the best story arc in X-Men history, so much of the core was glossed over, and it's a shame.
Conclusion: Once again what was a promising game is ruined by rushed development to coincide with the movie premiere. Maybe someday they’ll start making the tie-ins while the film is in pre-production, at least then by the time it’s released we’ll have something of value rather than wasted potential and another shameless cash-in…
Pros: Nightcrawler’s teleporting, Iceman doesn’t say “Rad” or “bodacious” while Ice-surfing, I’m struggling here…
Cons: Basic gameplay flaws, simple AI, Awful camera, Average graphics
Excerpt: Normalt prøver jeg at være fair – jeg prøver på at undgå den gamle fælde med at alle spil baseret på film automatisk er noget hø. For det passer jo ikke – Spider-Man spillene er bevis for at filmlicenser ikke altid er noget jammerligt juks eller ligegyldigt og let fordøjeligt action.