Reviews and Problems with WWF Smackdown: Just Bring It!
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WWF Smackdown!: Just Bring It – Review
22 May 2004
Excerpt: 'What is art?' is one of those questions for the ages that no two persons will agree on, but almost everyone will undoubtedly have an opinion. While it is simply impossible to explore the infinite depth of the question to any great extent in the confines of a 1000 word game review (about a Rasslin' videogame no less), I think most can agree that art has plenty to do with self-expression.
Excerpt: While I certainly do have my own views concerning what I regard as "art", as would anyone, I do not share Chi's opinion for WWF SmackDown: Just Bring It s "Create-A-Wrestler" mode. I've always viewed these features as nothing more than extras designed to beef up a game. Such options would attract my curiosity for little more than five minutes, browsing around to see what they offered in terms of choice and originality, before I permanently left them alone.
Excerpt: Remember back to the days of playing PlayStation and wishing the in-game graphics were as good as the cut-scenes that games always played? Well, those days are here. WWF Smackdown! Just Bring It has put the 'realism' in wrestling! Player models are so impressive that there are actually more polygons in their heads alone than in their entire bodies on the first two Smackdown! games. What this means in the real world is that The Rock really does look like The Rock.
Excerpt: I should have known not to buy this Smackdown game after being disappointed with the Smackdowns on Playstation. It’s a decent wrestling game but it still plays like a fighting game, just like the previous games did. I was hoping for a game similar to No Mercy! But unfortunately, that is not what this game is.
Excerpt: The biggest leap for the series is probably graphically. Just Bring It delivers the already good (for the PS One, anyway) graphics with better results, most noticeably a much higher frame rate. This adds a great deal to the game, because on the first PlayStation, it moved about as smoothly as trying to force a brick down a toilet. The wrestlers themselves are a mixed bag, though.
Excerpt: When Acclaim originally developed WWF Warzone and Attitude for PSOne, game critics were impressed by the level of detail that both titles featured. But soon enough Acclaim's WWF titles grew old and severely lacked one thing; speed! After handing the WWF license down to THQ, many -including myself- were worried for future WWF games. After all, it's no secret that THQ's WCW titles were...well... bad.
Excerpt: La nouvelle référence des jeux de catch. THQ est passé maître dans les simulateurs de catch et le prouve une fois de plus en sortant le troisième opus de la série SmackDown ! Au programme une quarantaine de superstars pourront prendre part à plus de soixante types de match différents, que...