Excerpt: Like Matt, I'm also no great fan of the racing genre, yet I've always made an exception for the WipEout series. Why? Because of the weapons, plain and simple. Wreaking havoc on my opponents with bombs and missiles appeals to my more primal instincts, and frankly it's a mystery why more racing games don't feature weapons.
Excerpt: The Wipeout series has always had a strong fan base from it's successful Playstation editions. The high speed futuristic racer has always been about insane speed, techno soundtracks and a fine mixture of racing and power-up usage to get yourself into first place. In each race, you're launched through turns, loops and futuristic slaloms, while working your way through the field with a strategy of course recollection and efficient power-up usage.
Pros: Great looking courses, Lots to unlock, Great soundtrack, High-speed racing at its finest
Cons: To much focus on combat, Collisions will often bring you to a halt
Excerpt: I'm not a big fan of racing games. I'll admit if I play a good one, but just in terms of personal preference I don't care for the genre. Like most sports games, I never fully understood what the appeal was. With the limitless possibility virtual worlds afford, why settle for recreating competitive automobile racing exactly as it exists in the real world? Why bother with wheels? Why bother with gravity? Aren't videogames the perfect place to let our imaginations go wild?
Summary: Wipeout Fusion finally arrives on the PS2 after what seems like an eternity.
The graphics are better, there are some new weapons and ship designs, plus
larger, more open courses. As usual, a killer techno soundtrack accompanies the
action. It's been three years since the last disappointing installment appeared
and the question of whether Wipeout Fusion recaptures the magic is
Excerpt: Even before its release, Fusion has been the target of scrutiny and skepticism. Early reports highlighted a glitchy engine and quirky gameplay elements that left a bad impression among many fans. After the first few minutes spent with the game, I could see why. Fusion is an entirely different package compared to previous editions; one which fans will accept for better or worse.
Excerpt: It was the game that all but defined the attitude, style and essence of the original PlayStation. In the UK, it was the game of choice when SCEE wisely placed PlayStation kiosks in some of the hippest clubs. It was a redefinition of speed in gaming and it was a showcase for the start of the close knit relationship that licensed music and games could share.
Excerpt: It's perhaps the most heart held sci-fi racing series across any platform. Others strive to touch it, but they can't. F-Zero doesn't come close, and Extreme G3 is almost there. What is this series I'm talking about? WipeOut. Originally done by Psygnosis (who published titles like Colony Wars, G-Police, Psybadek and Formula 1) the WipeOut series had seen 3 iterations of the PSX, and even one of the N64 right before Psygnosis was bought out by Sony.
Excerpt: The original Wipeout was one of the two games I bought along with my first psx. The graphics and fast gameplay was out of the world, compared to what else what available at the time. Wipeout fusion (WF) was originally planned to be one of the ps2Ãƒâ€šÃ‚Â´s launch titles, but delay after delay meant that the game only recently was released. So time to switch into fusion mode and take it for a test drive around the block.