Reviews and Problems with Winback 2: Project Poseidon
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Operation Winback 2: Project Poseidon PS2 Review
31 May 2010
Excerpt: Rather than running and gunning your way through the game, Operation Winback required a more considered approach if you were to make any progress. But this was not a stealth game, but rather an action game, where taking cover in the many intense firefights was of the utmost importance.
Excerpt: In a nutshell, Operation Winback 2: Project Poseidon is a perfect game for those who enjoy tactical shooters that is, if you enjoy ones that feel as though they were developed back in the mind 1990s. While some of the games ideas may have been a great feature for a game released in the Nintendo 64 era, the considerable advancement that games have made since this time period has seen WinBack looking and running severely aged.
Excerpt: WinBack 2: Project Poseidon is a third-person shooter that has the uncanny feel of a mid-90s arcade game that never was. The matchbook-sized levels and the simple, often mechanical visuals do little to push the hardware of either the PS2 or the Xbox, and much of the gameplay can be easily summed up as Time Crisis without the light gun.
Pros: Not quite as bad as the first WinBack
Cons: Antiquated visuals, Voice acting just shy of laughable, Enemy artificial intelligence is rather bad, Overlapping contextual use of X button is frustrating, Hiding behind boxes and shooting stuff gets tedious quickly
Summary: Besonders interessant ist in Winback 2 der Umstand, dass ihr jede Mission zweimal spielen müsst - allerdings stets aus anderem Blickwinkeln. Während ein Agent beispielsweise im Ostflügel eines Anwesens startet und sich lediglich auf die gelegten Bomben konzentriert, startet sein Kollege im Westflügel und kümmert sich um die Geiseln.