Excerpt: The first dungeon in Wild Arms Alter Code F is abysmal. In fact, the first 20 minutes or so it takes to get through Rudy’s prologue is packed with every element that drove me away from turn-based RPGs before the tide recently (finally) turned, such as battles that occur literally every few seconds/inches that pan in for a good 5 seconds before they set (you still have a limited cancel, but this is a tedious endeavor given they could have simply spread them apart),...
Excerpt: The classic tale of Wild Arms is being brought back to life this winter with the release of Wild Arms Alter Code: F . This is no mere remake. It’s a brand new title based on the original Wild Arms . In Japan, the Wild Arms soundtracks were extremely popular, and demand for those gave the Producers the idea to go back and see what they could do with the original game. The result is Wild Arms Alter Code: F .
Excerpt: In 1997, the original Wild Arms was released on the PlayStation. Since that time, the series has spawned two sequels and has another one on the way. Now, eight years after the original release, the game has been revived in the form of Wild Arms Alter Code: F on the PlayStation 2. Wild Arms Alter Code: F is not just a remake of the original, but more like an entirely new game!
Excerpt: I've played my share of role-playing-games going back to Wizardry for the Apple IIe, I think it was. What I do remember was that I played it while I was trapped inside my house during an ice storm and that I played for so long that when I looked away from my state-of-the-art green screen monitor everything had an odd shade of pink. Several years later I was up for several nights playing Shining in the Darkness on the Genesis.
Excerpt: Is it just me, or has the traditional Japanese role-playing game (RPG) worn out its welcome? Certain advances have been made by a few bold titles, and of course the introduction of the massively multiplayer online role-playing game (MMORPG) was a force unto itself, but I'm talking about the old, tried-and-no-longer-true formula of teenage hero, group of friends, random battles, talking to townsfolk, and all the stuff that was so interesting and addicting during the...
Excerpt: I must admit to a little bias regarding Wild Arms: Alter Code F; the original game was the very first I ever owned for the Playstation, and ever since the announcement from Agetec that it would be translated and released stateside I waited with bated breath, through delay after delay, like a poor, lost puppy in need of apocalyptic western desert planet adventure stories.
Excerpt: Released in 1997, the original Wild Arms was a refreshing RPG release during a time of relative RPG draught. However, the game has not aged well, and someone apparently thought a re-release was over due. So, now we have Wild Arms Alter Code: F , an updated version of the original that features newer graphics, refined gameplay, and twice as many playable characters. The most obvious change is the game’s enhanced graphics.
Conclusion: Bizarre localization conundrums aside, this is a solid game through and through. It has more charm and character than a vast majority of RPGs being released these days and gives us a fresh new take on an already-innovative game from years ago.
Excerpt: It has been eight years in the real world since heroes Rudy Roughknight, Jack Van Burace and Cecilia Lynne Adlehyde saved the world of Filgaia on the original PlayStation. When Wild Arms came out, it really sparked a revolution in what players expected from console-based RPGs. Keep in mind that this was before the much lauded Final Fantasy series. As such, the Wild Arms series became a sequel machine, turning out new games with Wild Arms 4 being the last title released.