Excerpt: XSEED's debut title Wild ARMs 4, the American localization of Wild ARMs: The 4th Detonator, is finally here, sporting flashy art, a new battle system, and its share of extras and secrets. But is it worth your gella to go out and grab it? Very likely.
Pros: ups: HEX battle system, gorgeous art, sound, story feed
Cons: downs: A few text glitches, some plot & character corniness
Conclusion: While in a place, Jude is free to roam around based on the parameters of the area. What that means is based on whether the area is 3D or a 2D side-scroller. Some areas will allow for movement in all directions, and yes, the ability to jump will add some new depth to it as well.
Excerpt: 2006 will be the tenth birthday of the Wild ARMs series. It will also be when Wild ARMs 4 sees a North American release. Series fans and RPG players in general would be doing themselves a favor to honor the occasion by picking up Wild ARMs 4 when it is shipped on January 10.
Excerpt: A boy with mysterious powers somehow tied to a girl with equally mysterious powers and a dying world torn apart by war. Nothing about Wild Arms 4 ’s story really screams “original” or even “unique” – at least when it comes to story.
Excerpt: On January 10, 2006, Xseed Games brought the fourth installment of the Wild Arms series into American stores. This latest chapter is actually quite different from some of the previous games in the series, but that's not necessarily a bad thing. Or is it? Well, read on to find out!
Excerpt: Story Jude Maverick lives in a village called Ciel, which is entirely enclosed in a giant sphere that is floating high above the surface of Filgaia. Jude sees the sky 'tear' as ships enter his land of residence.