Summary: For long time fans of the game
this is a glorious step forward. Sure it's got cel shading, but it doesn't
infringe on the feeling of Wild Arms we've come to know over the years.
No, in fact this game feels very much like the old days. There's the old
adage of, "If it ain't broke, don't fix it." They seem to have stuck pretty
hard and fast to that rule for this game.
Pros: New edges to all the old familiar Wild Arms gameplay
Excerpt: To us Westerners, the Japanese are renowned for their insane quirkiness – with its odd marriage of traditional RPG elements and cowboy themes, Wild Arms 3 certainly isn’t going to alter our perception of our far eastern friends. A good union or were these two never meant for each other?
Excerpt: After each defeat, they showed legitimate concerns their efforts might be destined to fail....but still pushed on, determined to succeed no matter what obstacles my characters threw in front of them. It was hard for me to not be impressed by their teamwork, diligence and utter dedication to accomplishing their tasks. The traits bestowed upon them by Sony almost made their villainy seem heroic.
Excerpt: I'll lay my bias on the table right now. I'm not the biggest fan of the wave of cinematic copy-catting that's been sweeping through the RPG world lately. If I wanted an interactive film...you know? I may be increasingly more of an anachronism, but I like my RPGs long on story and complexity and short on visual pizzazz. I mean, who really needs all that flash if the story is solid and the gameplay is right-on?
Excerpt: This fall has seen a bit of a boom in console RPGs, and one of the recent releases has been Wild Arms 3 . The game has some tough competition against other greats, but Wild Arms 3 is one of the PS2’s best RPGs. The story takes place in the dying world of Filgaia, where devastated settlements are spread across the globe, and the people struggle to survive.
Excerpt: Virginia, Clive, Jet and Gallows are all Drifters who manage to end up on the same train at the same time. In the world of Filgaia, Drifters are wandering mercenaries that help out townsfolk, performing dangerous tasks for a fee. The four Drifters end up on the train, which is carrying one of the four Ark Scepters. While they have nothing in common, the four Drifters remain together through a series of events that gels them together as a team.
Pros: Wild West theme is a nice change, Great music, Puzzle dungeons add a change of pace, Gimel coin save system is great
Cons: Fairly linear, Towns could benefit from being bigger, Search system on world map is tedious
Excerpt: Four skilled strangers join forces to save the world from an ancient and unspeakable evil. Along the way, theyll learn to work together, respect each other, and grow into better warriors and better people. Sound familiar? It should—its the basic plotline of every console role-playing game (RPG) ever released. Wild Arms 3 is no exception. Traditional to a fault, the third installment in this series sticks to convention like a stamp to an envelope.
Excerpt: Wild Arms 3 is a turn-based affair with plenty of puzzles to keep your wits sharp. Since much of the game takes place on the overworld map, a compass is included to help you find new towns and areas. Finding new areas is done by using the Search System, which involves scouring the map using the Square button to search the area immediately around you.