Excerpt: I tried to like Whiplash, I really did. There was an obvious attempt at dispensing some decent puzzles and plenty of skewed humor and while the humor works, the overall game just doesn't. It lacks the same level of polish that other Crystal D projects like the recently released Legacy of Kain: Defiance offered. Granted, these are two different teams at work, but you'd think the lessons learned overall would transfer from team to team.
Excerpt: The Xbox has lacked crucial titles in nearly all genres, aside from the FPS genre. The platform genre is no different; there is a definite lack of quality titles that any gamer should be furious. However, platform titles have received the description that they are Ã¢â‚¬Å“all the sameÃ¢â‚¬? these days. Whiplash tries to break the mold by giving the player control of two animals tied together, who must escape the grasp of a huge corporation.
Conclusion: Spanx and Redmond might not be worrying the likes of Jak & Daxter or Ratchet & Clank just yet, but they have got themselves a highly playable game with some genuinely clever ideas. It's a shame they often feel so lost and clueless though.
Pros: Spanx & Redmond are fun to play with., Lots to smash., Some clever puzzles and bosses.
Cons: Uninspiring graphics., Repetitive corridors and unclear objectives spoil the game after a good start., The same old platform game camera problems.
Conclusion: Malheureusement pour Crystal Dynamics, cet énième jeu de plate forme basé sur la coopération entre deux héros est sans doute celui de trop. Trop répétitif, Whiplash ne parvient pas à faire de l’ombre aux ténors du genre et ne devrait au final intéresser qu’une minorité de joueurs.