Summary: I love this game! Combining hand-eye co-ordination, quirky Japanese style and a collecting-stuff dynamic that really appeals to my hoarding instinct, it's so addictive you'll lose hours and won't realise it. You'll find yourself humming along to the catchy background music too. Great fun!
Summary: Namco are famous for making beat-em-ups like Tekken and Soul Calibur, then out of nowhere We Love Katmamari came along a bonkers collect them-up puzzle game. The object of the game is to roll a ball around and pick up objects which start off being small, but later on you will be collecting buildings from a city. The first level starts off in a small room as you progress though the game you roll around a school, outside and even under water.
Summary: I've just started playing this and, hands-down, it's the most imaginative and bonkers game I've ever seen. I was laughing so much at the insane intro, and then became captivated by the gameplay, which is simple and brilliant. The music is just so right and the cut-scenes are perfectly strange. Now I'm floating around my Katamari Cosmos, spellbound by the whole childlike experience. I'd heard about this game before but was still amazed by its trippy genius.
Summary: We Love Katamari (PS2) Japanese craziness at its finest. Brilliant game for all ages. Hour upon hour of none stop fun to be had. No need to explain the storyline or the plot, simply if you've got a PS2 and some free time go buy We Love Katamari. You won't regret it. Its graet.
Summary: Quite simply the strangest, most surreal and original video game I have ever played. If you are the kind of gamer that likes esoteric games such as Rez, ICO, Shadows of the colossus, Okami and anything less mainstream with subtlety and playability, then this will certainly rub your rhubarb! Most of my friends, when watching me play this game, are simply baffled and confused.
Summary: I have absoluently no clue why I like it! It's random, crazy, mad but some how, under all that wierdness it is a really, really fun game to play! I still ask myself: 'Why is rolling a big ball of stuff around so darn fun?' and the answer is: I HAVE NO IDEA!