Conclusion: Definitely a game I would recommend to rent rather than play. It's a completely unique experience, which is good fun to play for a while, but the problem is that the game doesn't really develop - it's all just basically rolling up stuff according to the instructions for that level - and then you begin to notice the graphics are pretty weak and how repetitive the music is.
Conclusion: This is one of the funnyest games iv played and on of the most unusual as well as you have to roll stuff up and aventualy it gets bigger and theres a cool level where you get to roll up an entire city. the graphics arnt the best but it dose have freaky noises and a brillient sound track so I would advise you to try this before you buy it
Conclusion: A difficult game to describe - you basically do just roll stuff up using a large ball. It sounds dull but is actually really good fun and pretty addictive. Graphics and sound are nothing amazing (although the description is right - I have found myself walking around humming some of the annoyingly catchy songs!) but that's not really the point of this game. It has a fairly surreal style about it but tends to be amusing rather than annoying.
Summary: Katamari Damacy. A game where you roll anything and virtually everything up into a big ball that is later made into a star. Throw in crazy colors, Rainbow stuff and The King of All Cosmos you have a game that it truely unique. Now It has a sequel. We Love Katamari. This game picks up on the story that Katamari Damacy left off on.
Excerpt: In the present-day age of gaming in which corporate conglomerates such as Electronic Arts have all but guaranteed that the only way today's games can truly fly off the shelves is by developers sticking to what they know will sell, last year's Katamari Damacy came out and proved that innovation and uniqueness can still exist despite seemingly becoming a lost art at a rapid rate.
Excerpt: This is one of few games that can genuinely not be caged into a genre. For the British market this is a truly unusual, and to an extent groundbreaking title. It is incredibly bright, weird, Japanese, surreal and without doubt unique, and this is a game that will alienate many because of this. However it is because of these reasons that I find it to be one of the finest PS2 titles. The psychadelic dung-beetle style gameplay is truly wonderful.
Pros: Incredibly unusual gameplay, soundtrack and graphics .
Excerpt: Video games have now been going for a few decades and are starting to acquire a sort of uneasy credibility as a storytelling medium, a bit like comics (sorry, GRAPHIC NOVELS). And there's always been a lot of concern over their violence and the possibility that they'll put kids off reading, a bit like comics (sorry, GRAPHIC NOVELS). While the level of violence in games doesn't concern me in the slightest, We Love Katamari is a breath of fresh air in a couple of respects.
Pros: Deceptively simple and insanely addictive
Cons: J - Pop is an acquired taste . I've yet to acquire it .
Excerpt: I absolutely love this game! You basically have this "sticky ball" (which is actually a planet core lol) and you have to roll up random items. Sounds bizarre, but is extremely good fun! No game has ever done this before... there's probably a reason for that because it has no limits! You start off rolling up sweets, pens and other rubbish but as the game goes on the items get bigger an bigger until you are rolling up the Eiffel Tower and Godzilla!!
Pros: Bizarre ! Unique ! Brilliant fun and very cute !