Excerpt: 19th Century Japan. The Koruo and Akadama clans are in the middle of a turf war in the Rokkotsu Pass. As the ronin (masterless samurai) Kenji, you wander into the pass and become another piece of the story. During the next two days, you can either join one clan or the other, or neither.
Pros: Excellent environments, Lots of choice and variety, Battle system easy to pick up, Unlockable Battle Mode
Cons: Weak NPC AI, Way too short, Music/sound effects are repetitive.
Excerpt: With Tenchu 3 currently being created by a new developer, all eyes have been on Acquire's newest entry into the world of feudal Japan - Way of the Samurai. Taking a different approach from the Tenchu series, Acquire has delivered a game that combines the combat of Tenchu (or Bushido Blade) with a...
Excerpt: There's a game in Japan called Go, and it doesn't look like much. It's a board game that is broken down into grid lines, and you play by placing black and white stones on the board. So, you can learn the rules to Go in about 5 minutes.
Excerpt: By now, most of mainstream America is familiar with the filmmaking trademarks of Hong Kong-born director, John Woo. The New York Times film critic, Dave Kehr, declared Woo "arguably the most influential director making movies today" and the mention of his name conjures up images of slow-motion,...
Excerpt: An interesting game, and one that recently spawned a sequel in Way of the Samurai 2, this takes place as the age of the samurai is drawing to a close, and modernization is setting in replacing the old ways with new (and sometimes not so nice) ways.