Excerpt: Feudal Japan is all the rage these days. Hollywoodís showing its darker side in movies like The Last Samurai (which actually is a pretty kick ass movie for those interested), and video game manufacturers are loving the setting in recent games like Koeiís Samurai Warriors. This isnít just a recent phenomena, throughout the world there are thousands of books and movies dedicated to the Samurai culture.
Excerpt: With Tenchu 3 currently being created by a new developer, all eyes have been on Acquire's newest entry into the world of feudal Japan - Way of the Samurai. Taking a different approach from the Tenchu series, Acquire has delivered a game that combines the combat of Tenchu (or Bushido Blade) with a "Choose Your Own Adventure" book, making for quite an interesting experience.
Excerpt: Fans of the Tenchu series have been waiting for Acquire's first PlayStation 2 game with no small degree of interest, while a new developer works on creating Tenchu III. Acquire has tackled a different, although similar, theme with Way of the Samurai: Instead of playing as a ninja in feudal Japan, you act as a masterless samurai, or ronin.
Excerpt: There's a game in Japan called Go, and it doesn't look like much. It's a board game that is broken down into grid lines, and you play by placing black and white stones on the board. So, you can learn the rules to Go in about 5 minutes. But, you can spend the next 50 years perfecting your play and discovering new depths to the game. From the developers of the first Tenchu , Way of the Samurai is not a visual feast.
Excerpt: By now, most of mainstream America is familiar with the filmmaking trademarks of Hong Kong-born director, John Woo. The New York Times film critic, Dave Kehr, declared Woo "arguably the most influential director making movies today" and the mention of his name conjures up images of slow-motion, two-fisted, gun-blazing action with white doves fluttering in the background to avid movie-goers.
Excerpt: 19th Century Japan. The Koruo and Akadama clans are in the middle of a turf war in the Rokkotsu Pass. As the ronin (masterless samurai) Kenji, you wander into the pass and become another piece of the story. During the next two days, you can either join one clan or the other, or neither. You can choose to fight everyone in the pass or no one at all. That's what makes Way of the Samurai so unique.
Pros: Excellent environments, Lots of choice and variety, Battle system easy to pick up, Unlockable Battle Mode
Cons: Weak NPC AI, Way too short, Music/sound effects are repetitive.
Excerpt: An interesting game, and one that recently spawned a sequel in Way of the Samurai 2, this takes place as the age of the samurai is drawing to a close, and modernization is setting in replacing the old ways with new (and sometimes not so nice) ways. You are a wandering ronin who has wandered into a bit of a situation in a small town.