Conclusion: After playing games like Bloodwake on Xbox and experiencing near perfection of water physics I guess I’ve become too picky about water games. While the game’s water enjoys changeable heights it seems a bit flat in comparison. You feel sometimes like you're skimming the water and not slicing through it like you should. Visually it’s beautiful when the waves come rolling your way but physically it wants for more.
Excerpt: If you're a little confused by the sudden appearance of 3 similar titles on the market, nobody could blame you. Blue Storm for Gamecube, Splashdown for PS2, and Wave Rally for PS2 all came out within a month of each other. Wave Rally doesn't do anything better than the other two, but it has some appeal. The holy grail of these games is representing water effects that look real.
Excerpt: The release of the original Wave Race for the Nintendo 64 was noteworthy for a number of reasons, but none more obvious than the fact that the game became a blueprint, which nearly all other developers would use in constructing their own jet-ski-based racing, or similarly themed, games.