Excerpt: I picked this game up out of the bargain bin, thinking it would be a good fighter. I was right, but the good fighter is buried under a hopeless control systems, and overly difficult A.I Game Play 9/20 Graphics 6.5/20 Sound 5.5/10 Stability 4/5 Controls/Interface 1/5 -There are more game modes than just arcade mode (Kumite, practice, and A.I.), but they are just slight variations, which I spent little time on.
Excerpt: The common idea of a martial arts hero is a rigidly moral person being endowed with strengths and abilities beyond the reach of a normal human. They can present bodies of dozens of foes they single-handedly defeated, and despite their painful and probably fatal wounds they still stand. Sometimes they possess comic book-like powers, leaping or falling from incredible heights.
Excerpt: "The World Fighting Tournament: a worldwide competition for fighters who believe in the superiority of their own fighting skills and technique." This is how the manual describes what Virtua Fighter 4 is about. It may seem simple on the surface, but hidden beneath is a complex fighting game that will take you a very long time to master each of the 13 characters.
Pros: Excellent graphics, Fighters have a wide variety of attacks, Lively stages and backgrounds
Cons: Jaggies, although practically unnoticeable, AI mode very confusing, Small number of fighters compared to other fighting games
Summary: Sega’s Virtua Fighter 4 lands on PS2 with what may
be its best installment to date. With a much more elaborate training system, a
new Kumite mode and a stripped down fighting system, VF4 takes the series back
to its roots while simultaneously moving forward. Despite some significant
changes, it stays true to the series’ conventions. Fans of the series should
enjoy the new elements and streamlined play but will those unfamiliar with VF
enjoy this installment?