Excerpt: Capcom have knocked up a sequel, which will surely delight the fans of Joe’s first outing. Those in search of innovation and expecting a major upheaval of the formula will be in for a shock though as Joe 2 is more of the same. It does introduce a few key new ingredients to freshen the aroma at least a little bit though, which is never something to complain about.
Conclusion: In addition to the great voice acting, there is also a great deal of background music. The majority of the music used is either directly from the first title or a remix of one of those songs. There is scantly anything new. The sound effects are also ripped straight from the first game. Just as they were somewhat ineffective in the first, so they are ineffective in the second. Joe 2 is rather on the short side.
Conclusion: It would be very easy to call VJ2 a rehash and blame Capcom for cashing in on another franchise without adding anything to the overall product, but if something is not broken you don’t need to fix it. VJ2 has everything the original contained and it is tightened and refined to make the overall game better. The addition of Silvia helps reduce the unavoidable feeling of déjà vu whilst playing but does not change the overall gameplay mechanics that much.
Conclusion: Overall, the game’s style and general life make it stand out, and certainly if you didn’t have enough of Joe first time round then you will want this. If you had had enough by the end of Viewtiful Joe, then you should probably give this a miss. If you didn’t play the original but like a bit of platforming action then, well, er… lucky you.
Conclusion: Viewtiful Joe 2 fährt die klare Linie des Vorgängers weiter – 2D-Gameplay gemixt mit 3D-Schauplätzen. Wieder werden Erinnerungen an alte Capcom-Perlen wie Ghosts´n Goblins oder Ducktales wach. Auch Parallelen zu anderen horizontal scrollenden Beat´em up´s wie Final Fight, Streets of Rage oder dem Tekken Force Mode sind erkennbar.