Reviews and Problems with Valkyrie Profile 2: Silmeria
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Review – Valkyrie Profile 2: Silmeria
6 April 2013
Conclusion: Despite the bizarre plot twists at the end, Silmeria is a solid RPG – with a reasonably involved storyline and a bit of the “divine tragedy” flavor to it. It has a couple of minor annoyances, but they don’t get in the way of what is otherwise a good experience. Silmeria is yet another decent PS2 RPG – while it may not be a particular standout, it has an enjoyable story and a pretty fun battle system.
Conclusion: The battle system is equally appealing. Once engaged, your party can either split or fight as a team. The party is encircled within rings and the enemies on individual grids. The idea is to avoid the grids (or move in when they’re faded) and snare the opposition within your range. Once targeted, each button represents an attack. Let the fray begin.
Excerpt: I’d take Odin, Valkyrie and the magnificence of Valhalla over typical RPG fare any day. Those whiney teens, hapless females and silly demons just can’t compete with Norse mythology. Or maybe it’s just because I’ve played way too many RPGs with those familiar archetypes. Of course, it takes more than all the awesome things mentioned in Manowar lyrics to make a good game. Valkyrie Profile 2: Silmeria gets it all done.
Excerpt: Ages ago, I played a game called Valkyrie Profile on the PS1. It had a mix of unique gameplay elements and a great, tragic storyline. It deserved its cult standing. With that, I was excited to see what the sequel (or prequel as it were) had in store. Valkyrie Profile 2 opens with a slick CG movie that provides just enough questions to keep you going. The rest of the game relies mostly on in-game rendered cinematics to progress the story.
Excerpt: sports excellent graphics - characters are detailed and have incredible designs, attention was paid to environments and surroundings, and enemies look evil and menacing - some battles are incredibly presented due to how well the graphics were done. The battle effects are stunning as well; some of the special attacks in this game arguably push the PS2 hardware to its maximum potential.
Excerpt: Film critic Roger Ebert says that videogames aren't artistic in the same way that movies or books are, and he's right. All three structure their stories in different ways: the plot of a novel—William Thackeray's Vanity Fair , for instance—won't fit neatly into a three-act film without some cuts, rearrangements, and reimaginings. But I don't agree that one kind of storytelling is inferior to the others.