Excerpt: The 2.5D beat-'em-up was one of the most beloved genres of the late 80s and early 90s. It may seem amazing today, but there was a time where allowing players to move up and down on the screen as well as left and right was something of a revelation. From Renegade and Double Dragon through Night Slashers all the way up to the Dungeons and Dragons games Capcom made in the mid-90s, arcade audiences could not get enough of games about tough guys beating up hordes of...
Excerpt: Although I can appreciate Dan's enthusiasm for Urban Reign , I definitely don't share it. To be perfectly frank, it feels like the bare skeleton of a game; just a rough sketch of what the finished product was supposed to be. I'm extremely glad I picked it up for a song secondhand, because I'd be pretty pissed if I had paid full price for it.
Excerpt: Imagine Tekken stripped of many of its complexities and in a fully 3D environment that allows for complete freedom of movement. Hardcore Tekken fans are probably foaming at the mouth at the mere thought of such a comparison, but Urban Reign really does feel just like that. When the traditional side-on multiple-round fight mechanic isn't used though, the rather basic arcade-style game progression that goes with it seems woefully lacking.
Excerpt: When you add ‘Namco’ and ‘fighting game’ together in a metaphorical gaming sum, you generally find that it equals either ‘ Soul Calibur ‘ or ‘Tekken ‘. With both of those series’ seemingly running out of ideas like there’s no tomorrow, the company have decided to try their hand at another form of fisticuffs. The scrolling beat-’em-up. And you can tell that it isn’t their specialist subject.
Conclusion: THE VERDICT: Cool counters, grapples and double-team techniques make Urban Reign entertaining enough, but despite a number of good points, it's marred by a hundred missions of repetitive play, with no real deviation whatsoever, and bosses that some players will find cripplingly hard.
Conclusion: , the slick presentation of fluid gameplay, and it had all of the makings of a classic beat �em up. Problems become apparent very quickly though, thanks to spotty AI, ridiculously difficult (and unfair) fights, and borderline no way to defend yourself. The game will infuriate casual gamers, but hardcore brawler fans will definitely want to give this one a rental.
Excerpt: After playing the pathetic Beatdown: Fists of Vengeance, I was hopeful that Urban Reign, with its impressive pedigree would renew my faith in developers' attempts to resuscitate the beat'em up genre. You play the role of Brad Hawk, who has been hired as an enforcer for Shin Ying Lee, the leader of a Chinatown gang. Amidst the throes of a gang war, she has enlisted you to bring an end to the violence, with of course, more violence.
Conclusion: You may be a glutton for punishment, and for that you may have a need for a quick rental, but even with the Tekken characters as unlockables, this is not a fighter worthy of the Namco name.
Conclusion: But as frustrating as some of the aesthetic design decisions and story are in Urban Reign may be, they are nowhere near as infuriating as the AI here. Simply put, this game is hard. Throw the controller across the room during each level hard. It’s not even a sort of challenge that forces players to spend a lot of time honing their skills.