Summary: I ordered this game for my collection. The ad was very accurate. The game was shipped quickly & safely. I would purchase from them again. The only negative thing I have to say is about the game itself. Square Enix, who up till now, I held in high esteem for their RPG games. I am afraid they published a stinker of a game!
Summary: This game is a very rushed feel to it, the game seems incomplete and has many good idea's but many things are done in this game with little or no good reason. The map is set up in the format of a board game you must explore. In doing so you can lose the game simply because the board decides to take and scatter your characters dividing them and making it hard to complete simple tasks like killing enemies. Your weapons and gear take damage in this game and over time break.
Billed as Hardcore, but Hardly Worthwhile...Unless You're a Masochist
Eric King "OmniscientlyMe", Amazon
18 August 2009
Summary: Possibly Square's worst creation. It had a lot of potential. And to be fair, the battle system was a great version of the SaGa system. But it went terribly wrong with the primary interface. Dungeon maps play like a moving a cloth with a hole in it on a board game map. Towns are just dots on a map where you get to talk to a few people. There's no interactive exploration with the world at all. Just a terribly crude, pre-NES style interface (with PS1 era graphics).
Summary: I love Final Fantasy. I really do. The World is Square, baby! (FFI reference). I wasted a perfectly good giftcard on this puddle of cow vomit because of the fact I saw Square on the cover. I envision, at Square-Enix headquarters, there is a little room in the basement where the company meets its "hire the handicapped" quota. They spake unto them and said, "Hark! I speaketh to thee and bade thee...maketh an RPG!
Summary: Definately not for most gamers. I like this game because it took a complete departure from ALL standard RPG elements. In this game, you don't level up, instead you replace skills (the level of the skill is based on the mission), so if you do missions that are 'below' you, you'll actually make your characters worse (you are forced to replace a skill). You have to harmonize the skills you get to make your character more powerful.
Summary: Gladly, I bought this game on clearance for about 6 bucks, so I don't feel that bad. The FFX-2 trailer was worth almost that anyway. This game...oh, where to start. It's not a good or bad game, it's more of a decent game that was rushed off the drawing board. It had some great ideas but fell short of the good game it almost could've been.
Could cause violence against PS2 system..proceed with caution!!
just me, Amazon
10 March 2006
Summary: OMG I made the mistake of buying this game. How awful Square. How COULD YOU!? Let me count the ways: Visually, Unlimited SaGa characters & backgrounds aren't animated--everything is entirely static. The only place you get anything resembling modern graphics is in the battle sequences, which feature sprite-based characters and rudimentary 3D backgrounds.
Summary: Bought this game very cheap, as it is from a publisher I normally love and trust. Hailed as being an "extreme" RPG, I thought a little challenge could be fun (just got done played a series of fun, but easy games.) Plus, it was cheap. This RPG game is only "extreme" in how bad it is...
Summary: One of the reviews I read said about this game exactly what I think: This game is very faithful to the Dungeons and Dragons formula of RPGs. You roam around dungeons with specific skills that can ensure your survival, or seal your doom. There is also a "reels" system that is much like a role of the dice.
Summary: First and foremost, I understand that this game has recieved a lot of negative attention -- and with good reason. It does not follow true to the traditional RPG style of Square-Enix, and so the fans have been setup for a disappointment. However, this isn't to say that the game isn't good, by other standards.