Excerpt: The SaGa games have a reputation for being a number of things. Among them: difficult, non-linear, aesthetically unique, and…freaking weird. They’re not your typical RPG. Even among those games, however, there is one that is decidedly the biggest oddball of them all, Unlimited Saga . Heck, Square Enix even decapitalized the “g” and put the game’s logo sideways on the box. You knew something was up.
Excerpt: Here on the Internet, specialized abbreviations are often used as a form of shorthand to save the fuss of typing out common words and phrases. Some of these may be confusing to people not familiar with message boards or newsgroups, so as a way of shedding light on this phenomenon, we've collected a few samples. The most prevalent occurrence would most likely be LOL, short for laughing out loud .
Excerpt: There are a few words that come to mind when I think on my Unlimited SaGa experience. Some are more positive than others. However, the fairest way I can sum up the game is that it appeals to very specific tastes, and mine are not among them.
Excerpt: Square's newest installment in the far-less-maintstream-than- Final-Fantasy Saga series has hit the PS2, but with a strange and very retro twist to the genre, one that the truly hardcore may enjoy, but the average gamer will be more than willing to pass up. The base plot revolves around "The Seven Wonders of the World", which contain powers that the badguys want to use and abuse.
Pros: Great artistic style, Fine music, 7 story arcs to take
Cons: Next to no animation, Overly complicated, Tedious menu system, Gets hard early with no attempt to explain the game's systems
Excerpt: Square’s SaGa franchise has always been eclectic. Unlimited SaGa is no exception. Imagine taking four separate programmers, giving them their assigned tasks – Characters/Story, Exploration, Battle System, and the Advancement System, telling them to create something innovative and sending them into isolation chambers with no contact with the other programmers. Now, take the final products and combine them into a game. That is the patchwork feel that Unlimited SaGa has.
Excerpt: In the movie industry, there has always been a trend towards the grandiose, yet derivative; summer blockbusters that reek of astronomical budgets and pin-up actors. Yet, amid the flood of CG-laden action-epics and trite romance comedies, there’s the art film – that strangely compelling low-budget production that generally goes unnoticed, but manages to strike a chord with the disenchanted movie-goer, even if it is not a pleasant one.
Excerpt: The game follows the story of seven people, whom you have a choice to start the game with. The cast includes Laura, an ex-pirate, and Kurt, a former knight whose father has disowned him. The story of Unlimited SaGa revolves around the Seven Wonders of the World, and obviously with seven different viewpoints, the story can get confusing, but ultimately satisfying once you have played through the game.
Excerpt: The localization team for the new Square Enix amalgamation needs to get its act together, quickly, and decide how the name of this game is supposed to look. It’s disconcerting to sit down, ready to write a review, and discover that there is not only no consensus on the quality of the game, but no consensus on how to write the title of the product.
Excerpt: When normally seeing a new Square Enix game released, I would like to think I could trust that no matter what they release, it will offer some sort of magical Role Playing experience. For the most part, this theory is true. However, there have been a few exceptions to this rule. After playing Unlimited Saga, I am afraid to admit that not only is this another exception to the rule, it could be the worst Square Enix game ever released.