Reviews and Problems with True Crime: Streets of L.A.
Showing 1-10 of 22
17 January 2005
Excerpt: Repeat after me. This is not Grand Theft Auto . This is not Grand Theft Auto . This is not Grand Theft Auto . Say it to yourself again. Once more. Good. Now you get the picture. OK, so True Crime: Streets of LA is set in a large American city, is pretty much free roaming and contains lots of guns and cars, but just remember, it is not Grand Theft Auto . From the outset, the influence makes its presence known though.
Excerpt: As Nick Kang, you are called back to HQ after being suspended from the force. “The Chief” offers you a job in the Elite Operations Division that is working to keep Chinese and Russian gangs from turning the City of Angels into a City of Hell. The story is an obvious parody on the rogue cop movies of the last twenty years.
Excerpt: Is it the next big thing, or just another GTA clone that wasn't quite there. True Crime: Streets of LA, delivers an action game, a narrative experience, a driving game, and a fighting game all into one. This free roaming game puts you in the shoes of a LAPD cop. Will you be a good cop or a bad cop? What kind of story will you tell? The choice is yours, but choose to click here first.
Excerpt: Personally, there are two distinct scenarios for wasted potential. One is a great license or idea in the hands of a developer that wouldn't know how to use it if it coded itself, and the other is an idea that just can't quite get to fruition - not because the developer doesn't have the talent, but because it's either too complex a concept to tackle in one go, or that there just isn't enough time or resources.
Conclusion: THE VERDICT: There is plenty to do and even more to see in True Crime. It's a shooter, fighter, RPG, driving sim all in one. All of these areas are done well to boot. The size of the game will simply astound those that pick up a copy. In the end even with the small problems don't hurt it enough to keep me from recommending the game. It's worth a purchase, just be prepared to adapt to the gameplay.