Reviews and Problems with Tony Hawk's Underground 2
Showing 1-10 of 25
Tony Hawk's Underground 2
28 May 2012
Excerpt: And he’s back! Not even a year has passed since the last one but again there’s a new Tony Hawk. I’m not complaining, because my skate-adventures back in the days mostly started with a hopeful push… to end with my face hitting the street. So this series was my substitute for years now.
Excerpt: Number six is a significant digit for the Tony Hawk’s series, as it’s testament to how mega-popular the series has remained, throughout it’s rather long and rich history. We can’t help but feel that Neversoft and Activision must now be running out of ideas though, and the gaming populace do begin to...
Excerpt: Famed for its Tony Hawk endorsed Pro Skater games, developer Neversoft has earned itself a solid reputation in the virtual world of extreme sports. Pro Skater 2 and 3 both demonstrated improvement over the original, with very few underlying glitches, stunning level design and a fluid play mechanic.
Summary: Although the game carries the number two behind it, Tony Hawk’s Underground 2 is actually the sixth entry in Neversoft’s long-running franchise. What started out as a relatively obscure phenomenon on the PlayStation One ballooned into what is best described as gaming revolution of the next...
Excerpt: It doesn't feel like it, but the release of Tony Hawk's Underground 2 marks the sixth year of the incredibly successful franchise. Over the years the series has constantly been refined by the team at Neversoft in hopes of keeping the game fresh and sales brisk.
Excerpt: For most of my life I have had a skateboard. On and off over the years it has come and gone as something I've been interested in but nothing more. And over the years, one thing has united all of those experiences with the skateboard.
Excerpt: games seem to get better every year, and they're certainly selling like crazy, but if that's the high water mark for games, then Neversoft is well on its way to clearing it. With each successive game, the Woodland Hills, CA-based developer seems to add something to the added spine transfers to...