Reviews and Problems with Tony Hawk's Underground 2
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Tony Hawk’s Underground 2 PS2 Review
31 May 2010
Excerpt: Number six is a significant digit for the Tony Hawk’s series, as it’s testament to how mega-popular the series has remained, throughout it’s rather long and rich history. We can’t help but feel that Neversoft and Activision must now be running out of ideas though, and the gaming populace do begin to get restless with formulaic titles in general, which begs the question, where next for a series that has seemingly done it all?
Excerpt: You have to give credit where it's due - Neversoft has managed to set a standard in a genre and then refine their game engine and options to the point when no one dares touch them. With Tony Hawk's Underground 2 ( THUG 2 ), they've given players the sixth entry in the Tony Hawk series, taking the finely tuned engine and just adding a few new elements to keep players coming back for more.
Pros: Story, Classic, multiplayer and online modes, Solid gameplay engine, Large levels with lots to do and discover, Nice soundtrack
Cons: Graphics could use some polish, Story mode is merely and ends to a means, Why no online for Xbox?
Excerpt: Famed for its Tony Hawk endorsed Pro Skater games, developer Neversoft has earned itself a solid reputation in the virtual world of extreme sports. Pro Skater 2 and 3 both demonstrated improvement over the original, with very few underlying glitches, stunning level design and a fluid play mechanic.
Excerpt: It doesn't feel like it, but the release of Tony Hawk's Underground 2 marks the sixth year of the incredibly successful franchise. Over the years the series has constantly been refined by the team at Neversoft in hopes of keeping the game fresh and sales brisk. The early revisions focused on pushing the aging Playstation hardware and refining the controls until near perfection. The later games have added larger levels, as well as more diverse and interesting gameplay.
Excerpt: For most of my life I have had a skateboard. On and off over the years it has come and gone as something I've been interested in but nothing more. And over the years, one thing has united all of those experiences with the skateboard. Something, that, despite the effect it has had on my self-esteem has kept me coming back to it again and again: I suck.
Excerpt: games seem to get better every year, and they're certainly selling like crazy, but if that's the high water mark for games, then Neversoft is well on its way to clearing it. With each successive game, the Woodland Hills, CA-based developer seems to add something to the added spine transfers to transition from one bowl-shaped object to the next and removed the previous games' 2 minute limit, opening up the series to hugely explorable levels and massive skate lines.
Conclusion: Overall WWF Smackdown! Just Bring It will make a great addition to your gaming library. Granted the graphics and sound would disappoint some of you, but the sheer number of gaming modes and wrestlers makes this game the definitive console wrestling game.
Conclusion: But you know what? It doesn’t matter. Even the questionable direction of the game’s story mode cannot hide what is a top effort. Neversoft have bent over backwards giving as many options to skaters as possible. You’ve got a classic mode, for those who prefer the old two minute tango as opposed to sprawling level wide objective fests. You’ve got a bunch of great locations (special kudos for including the first Tony Hawk Pro Skater level as a practice location).
Pros: Story mode works better this time round, Classic mode is classy and a good draw for old school players, There’s a “create-a-…” mode for just about every facet of the game now
Cons: Gameplay is getting further away from the pure skating core of Hawk, Your player is… goofy