from the tilt-functionality (which is more gimmicky than interesting) and
slow motion tricks mode (which is more gimmicky than useful) Tony Hawk's
Project 8 doesn't really offer much that you haven't seen before. The
levels are large, but they don't really have much of interest to see,
which is a real shame.
Excerpt: Neversoft's Tony Hawk series has had its ups and downs, from the very first Tony Hawk Pro Skater to Tony Hawk UnderGround, and variations in-between, for a total of 8 games. It can be hard to maintain a consistent level of quality over that much iteration, but does THPS 8 represent a new step forward on the "last-gen" consoles?
Excerpt: Tony Hawk’s Project 8 is the latest incarnation of the best-selling series featuring the lanky legend from sunny California. Neversoft has made quite a name for themselves developing all the games so far, but this time around Shaba has taken most of the reigns for this project. The numerous titles have spanned basic tournament progressions, custom skate park builders, to even a fully fleshed-out Story mode with wacky side quests, complete with many memorable faces from...
Conclusion: Tony Hawk’s Project 8 was meant to be a revival for the series, but to me, this is like a burial, and they aren’t even bothering to sing Ave Maria. It’s still Tony Hawk and it still has a few moments of fun but if you’ve grown up playing Tony Hawk as I have, then this title feels like it’s a bail-out on a dying system, and that’s too bad because I’ve been playing just the demo of this game on X-Box 360, and I feel like my money would be better spent there.
Excerpt: This is not a "Gleaming the Cube" game, its Tony Hawk’s Project 8. We tackle “Nail the Trick” mode and more.
Pros: It’s the eighth Tony Hawk game in 8 years, and this one provides some much needed fresh angles on the series. The graphics have never looked better, and the absence of loading screens is a great feature. Nail the Trick mode is just as cool as you might imagine, and provides a great new challenge for veterans of the series. The sound, visuals and gameplay mesh really well together.
Cons: There are a few more glitchy quirks than I’d like to see, but most of them barely affect gameplay. Even with the variety the new controls provide, a lot of the goals are stale, and the difficulty can be relentless at times. The character customization is probably the weakest part of the whole game, so don’t expect to recreate your favorite Supreme Court Justice as a wicked shredder.
Excerpt: manual that way, but why not just press the Square Button instead? Reverts? Yeah, press the Square button and you'll revert right into a manual. Y'know, cause after eight games, what the series needs is to have that control borked for the 15 people that haven't yet played the series. They'll have a great time going back to play the old games, I'm sure of it. . Online was removed -- let me say that again: online is missing.
Summary: Alles muss man selber machen. Das dachten sich bestimmt die Jungs von Neversoft, als sie die Kritiken zur Current-Gen Version von Tony Hawk Project 8 lasen. Denn nicht die Entwickler der Serie selbst waren für diese Version verantwortlich, sondern ein Team namens Shaba. Bei denen handelt es sich im Prinzip um kein unerfahrenes Team im Bereich Fun-Sport.
Pros: Solide Framerate und Soundtrack
Cons: Fehlende Inhalte gg. der next-gen Version, Vereinfachtes Gameplay
Excerpt: Помните старую шутку о том, что скейтбординг придумали серферы, которым во время штиля стало скучно? Вряд ли так оно и было, но точную дату появления «доски на колесах» на планете Земля ученые пока что не установили. Возможно, нам подкинула пару экземпляров какая-нибудь инопланетная раса, но, скорее всего, первые скейтборды придумали обычные подростки начала XX века – во всяком случае, так полагает большинство.