Excerpt: For one of the industry's most recognisable characters, Lara hasn't appeared in that many great games. 1997's tomb Raider II was her last quality outing, with her adventures since then being rather mixed. Expectations for Legend, then, were mixed, as the title could have gone in either direction. Thankfully Eidos and Crystal Dynamics have come up with the goods, delivering a Tomb Raider game fans will love, and a next-gen version to boot.
Excerpt: The first lady of gaming has returned and what a glorious return it is! Lara Croft is revisiting the PS2 and in such a way as to completely erase the debacle that was Angel of Darkness . The graphics are lush and brimming with all the touches that made Tomb Raider such a successful series on the PlayStation. Crashing waterfalls, deep pools of water, dank caves and of course, the requisite musty tombs are all present and accounted for in Tomb Raider: Legend .
Excerpt: Do I really have to go through the whole sordid past of how the Tomb Raider series lost its way? Or should I just point to the sloppy almost-nail-in-the-coffin Angel of Darkness ? After that one, Eidos handed the game development reins over to Crystal Dynamics, who have spent most of this generation putting out solid Legacy of Kain action adventure titles.
Pros: Large levels that look great, Nice balance of action and platforming, Variety of locations and gameplay elements, Timetrials and unlockable content
Cons: Controls could use some tightening, Long loading times
Excerpt: The basic gameplay is still in tact with a lot of acrobatics, shooting, and weaving your way through deadly traps, but it's given a spit-shine with a new and vastly more capable engine. Besides the obvious graphical upgrades, the new physics system is wonderful and figures quite prominently in a number of puzzles. You no longer push objects on a restrictive grid like in most games of this ilk. Instead, they can be pulled and rotated in any direction.
Excerpt: I did not play the last Tomb Raider. Or the one before it. Or the one before that one. I played a demo on the Dreamcast for the one before that one, but only far enough that I got the chance to shoot a dog. And I didn’t play the one before that. Or the one before that.
Conclusion: Complimenting the visuals is Legends’ audio, which performs quite nicely. The ambient noises do a nice job of adding atmosphere to the game, while the music finishes the job. For the most part the voice acting is quite good, though there are a few lines in the dialogue worthy of a cringe or two. However, while the story is engaging, the whole thing is way too short, and feels like it was made so for the sole purpose of leading into a sequel.
Conclusion: Tomb Raider Legend is an amazing game, and EVERYONE should own it. They just shouldn't own it on the PSP. Though Buzz Monkey tried valiantly to replicate the console outing, either the programming staff or the hardware just wasn't up to the task.
Excerpt: First off let’s get something clear. Despite the discouraging title “Legend”, Tomb Raider Legend is NOT a rehash of a beloved PC Tomb Raider game. As the game starts you’ll strut Mr. Croft’s stuff as you tool around a Bolivian mountaintop slash ancient temple, finding out what buttons makes Miss Croft do what, all the while getting into the introduction of the game and the story it provides (which, yes, is a far better story than the one thrashed about in the much...