Excerpt: For one of the industry's most recognisable characters, Lara hasn't appeared in that many great games. 1997's tomb Raider II was her last quality outing, with her adventures since then being rather mixed. Expectations for Legend, then, were mixed, as the title could have gone in either direction.
Excerpt: Do I really have to go through the whole sordid past of how the Tomb Raider series lost its way? Or should I just point to the sloppy almost-nail-in-the-coffin Angel of Darkness ? After that one, Eidos handed the game development reins over to Crystal Dynamics, who have spent most of this generation...
Pros: Large levels that look great, Nice balance of action and platforming, Variety of locations and gameplay elements, Timetrials and unlockable content
Cons: Controls could use some tightening, Long loading times
Excerpt: I did not play the last Tomb Raider. Or the one before it. Or the one before that one. I played a demo on the Dreamcast for the one before that one, but only far enough that I got the chance to shoot a dog. And I didn’t play the one before that. Or the one before that.
Conclusion: Complimenting the visuals is Legends’ audio, which performs quite nicely. The ambient noises do a nice job of adding atmosphere to the game, while the music finishes the job. For the most part the voice acting is quite good, though there are a few lines in the dialogue worthy of a cringe or two.
Conclusion: Tomb Raider Legend is an amazing game, and EVERYONE should own it. They just shouldn't own it on the PSP. Though Buzz Monkey tried valiantly to replicate the console outing, either the programming staff or the hardware just wasn't up to the task.