Excerpt: The Tomb Raider series is now in its eleventh year, and it’s with good reason that this anniversary edition has been released. Lara Croft herself may have become bigger than the games that brought her to life in many ways, although the original Tomb Raider was still a groundbreaking game for its time. This remake is a back-to-basics celebration of the top-heavy heroines decade of adventures.
Conclusion: Moving around in this exotic playpen is awfully advanced when you look back to the original Tomb Raider for reference. Much of Lara’s movement extends from Legend, with her newly agile controls granting much more dynamic jumping, climbing, swinging and combat. A few new techniques add to the fun, like the slow-mo adrenaline shot and using the grappling hook to run across surfaces when locked into a safety point.
Conclusion: I liked the original Tomb Raider for its interesting story and challenging, intriguing, environments. Camera and control problems put a damper on it, but with Anniversary, all things are much improved. The visuals are much nicer, the controls are improved and more responsive, and the tombs are as captivating and interesting as ever. This is an easy recommend to anyone who enjoys any Tomb Raider game or is just looking for a fun and rewarding third person adventure.
Excerpt: Last year the legend returned, but now Lara Croft is going back to her roots. Tomb Raider: Anniversary is a remake of the original game that made such a splash ten years ago, meaning Lara's oldest and newest adventure is very different to the action-packed title more recent fans might be expecting. This is tomb raiding in its purest form, and clinging to perilous ledges has never been so much fun.
Excerpt: Ahh, Lara Croft. How I loved her and Tomb Raider all those years ago. I've been a serious fan of the series since then, aside from the Angel of Darkness debacle, and so I was anxiously awaiting Tomb Raider: Anniversary as it was the original game that first sparked my love for action/adventure titles. I can still remember how the first howl of those wolves in the initial level in Peru sent chills up my spine and damn near made me crap my pants.
Conclusion: the emphasis is on Lara’s acrobatic nature. She leaps off ledges, clambers up poles, goes swimming, flings herself off crossbars, dodges spikes and springs the occasional trap all in the name of what passes for archaeology in video games. The path through each area isn’t always obvious and to overcome some of the obstacles there is plenty of trial and error. (Read that as, “Lots of Lara falling to her death.”) Given a certain amount of frustration thanks to those instant...
Summary: has its issues, but it's a well-made look back into gaming's past and a nice adventure romp on its own. Personally, I would've preferred the developer focus its efforts on an entirely new game, but
's still worth a play-through and proves that the
franchise still has legs, especially if clad in Daisy Duke hiking shorts.
Summary: Using an enhanced Tomb Raider: Legend engine, the graphics, technology and physics bring Lara's adventure and pursuit of a mystical artifact known only as the Scion up to today’s tech standards and offers gamers a completely new gameplay experience.