Reviews and Problems with Tomb Raider: Angel of Darkness
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Unpleasant gameplay system...
Matias Rubio "rubiocroft", Amazon
16 January 2013
Summary: Tomb Raider evolution - in terms of gameplay and details - through these days has surely been important. I ended up playing the last titles for the ps2 console like "Legends", "10th Anniversary" and I really liked them. If you had the chance to try the classic psx titles you will probably agree that all those improvements you wished that would be done in the future were done... The problem is, when comparing "Angel of Darkness" with the last titles...
Summary: Quite a few players out there rate the games on the graphics and pixels and grids... whatever. I am a gamer in it to get lost. Tomb Raider was always a fun series to play and that is what I enjoyed. The scenery was cool in past games with the suspense hidden in the walls themselves, not in evil underworld-serial-killers-with-a-secret. She used to fight against the past, not current bad guys hinged on the promise of past treasures.
Summary: I am a die hard Tomb Raider fan. You know, got all the games and always have much fun playing them. My first TR was TR 2, The Dagger of Xian, you know, the Marco Bartoli game, that I got the year that came out, 1997. I was astounded by the graphics perfection, the camera views, the story, the magic, so I bough TR debut, and after, you know, came 3, The Last Revelation and Chronicles(the best TR game EVER!
Summary: looks like this game was put on the market long before it was actually completed. Lots of glitches, awkward camera angles, rough control of movement in general. It's a good thing the game allows you to "save" at any point during play, cause you're going to die a lot! She's hard to control and will fall to her death with monotonous regularity *yawn*. Other than that, pleasant enough graphics and story line (typical tombraider stuff).
Summary: Am I the only one who feels that "Angel of Darkness" was rushed to coincide with the release of the film? Lara handles like a shopping cart from Hell. She's apparently unable to break into a fast run (especially when needed), instead having to slowly trot her way up to it (typically ending in instant death when attempting to break away from fast-approaching nasties). Collision detection is a problem--on several occasions I found Lara embedded into walls and floors.
Summary: I have been a fan of tombraider from the beggining and have enjoyed all of the previous titles. Having played on the PC previously, this was my first attempt with playstation. Although the graphics and art work is impressive; and they added a few bells and whistles to the moves, it is basically the same old tombraider repackaged. It was dissapointing after all the hype about a whole new game experience.
Summary: Had Eidos bothered to finish Angel of Darkness before they released it, they might've had a halfway decent game. It's certainly lengthy and offers a variety of challenges, even if the gameplay hasn't really advanced much beyond old-school Tomb Raider object-manipulation and shooting really dumb bad guys. (Yes, I know there's a stealth mode. It adds nothing.
Summary: Lara did die and its entirely the fault of the terrible PS2. Find out more and join the nation in a class-action law suit against Sony's PS2. Go to: www.sheller.com/sonyps2classaction.html The ps2 is a waste of time to program for, just ask Resident Evil creator, or Munch's Odyssey creator, and on and on. More than that is the fact that the ps2 is designed to produce READ ERROR failures.