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Tomb-raider-angel-of-darkness.290927
5.5 out of 10

Tomb Raider: Angel of Darkness

A series of grisly murders brings Lara into conflict with a sini Read more

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Reviews and Problems with Tomb Raider: Angel of Darkness

Showing 1-7 of 7
Overall 4
4.2
Gameplay 3
3.0
Graphics 6
6.0
Sound 7
7.0

Tomb Raider: Angel of Darkness

The Next Level
7 November 2003
  • Excerpt: Even at the beginning of Lara’s life, Tomb Raider was “love it or hate it”; for every ogling fan was a complaint about truck-like controls and slow gameplay. But most credible sources can tell you, Tomb Raider ’s first two incarnations exemplified how to do adventure games right. With levels intelligently developed around the simple - and limited - controls, and enemy encounters sparse, the experience was controlled and crafted...by design.
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Overall 4
4.2
Gameplay 4
4.0
Graphics 6
6.0
Sound 6
5.5

Tomb Raider Angel of Darkness

GamersHell.com
7 August 2003
  • Excerpt: Lara Croft. Just mention that name to anybody with even a passing knowledge of video games and they will instantly know what game you are talking about. Not to mention the rather robust... "Images" that the name evokes. OK, she has big breasts! There, I said it! There was even a period of time around the release of the first Tomb Raider movie where the media discussed Lara as some kind of role model for young girls.
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Overall 4
3.5
Design 2
2.0
Gameplay 1
1.0
Graphics 5
5.0
Sound 7
7.0

Expert Review

Game Freaks 365
30 June 2003
  • Excerpt: In the 90’s we were used to the best economy ever in American history and could afford buying oh so many Tomb Raider sequels. Unfortunately, our sanity couldn’t afford it, so Eidos took a break. It took them until 2003 (nearly 3 years into the PS2’s life) to finally release Tomb Raider: The Angel of Darkness. The question that I would like answered is, why even release another Tomb Raider game if you can’t make it good?
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Overall 4
4.0

Tomb Raider: Angel of Darkness

Gamecell
19 October 2007
  • Conclusion: I could even nitpick and tell you about insignificant things like the unintentionally amusing ragdoll physics, enemies that die from gunshots but appear to have been hit by a rocket launcher, subtitles that don't keep up with the dialogue and at least one spelling mistake in the end credits, but I won't bother; these things just suggest that the game just hasn't been given the time or attention it deserved and needed.
  • Pros: Lara's jiggling boobs., Some nice graphics., -, Tomb Raider is back after nearly three years!, Some atmospheric sound and nice music.
  • Cons: Lara feels slow and clumsy., -, Tomb Raider is back., Frequent deaths mean you'll spend a lot of time watching loading screens., It feels untested and has a tombful of bugs and glitches., Often during the game we just want to shout at Core: Oi, Core, NO!, This is just NOT what Tomb Raider Game is supposed to be like.
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Overall 3
3.0

Tomb Raider: Angel of Darkness Review

PALGN
23 July 2003
  • Summary: It's time Lara was placed in a tomb, and buried forever.
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Overall 4
4.0

Tomb Raider: Angel of Darkness Review

Eurogamer
25 June 2003
Overall 4
4.0

Expert Review

KULT Underground
8 December 2011
  • Excerpt: Passata l'estate con le sue probabili e imprescindibili giorni di ferie (non per me), ecco tornare la solita routine: la scuola, il lavoro, l'autunno ormai alle porte e il minestrone della nonna. Ma settembre sarà ricordato anche per l'incredibile quantità di videogiochi in uscita in queste settimane. Ma di questi parleremo nel prossimo numero di ottobre (ancora non sono usciti e io non ho la sfera magica per predire se saranno bbbbuoni o meno).
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