Reviews and Problems with Tomb Raider: Angel of Darkness
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Tomb Raider: Angel of Darkness
Into Liquid Sky
16 May 2005
Excerpt: At the start of Angel of Darkness , our heroine finds herself blamed for the murder of an old colleague in which she was actually at the scene of the crime but cannot recall what occurred. From that point, she must flee from the authorities through the streets of Paris, all the while attempting to discover what is going on. Also, she discovers a serial killer seems to be shadowing her, making life all the more interesting for her.
Pros: Play as Lara and newcomer Kurtis, New gameplay elements are a nice change, Levels look great
Cons: Blocky character models, Lots of loading, Slowdown, Serious control and camera issues
Excerpt: First off, let me start this by saying that I am a long term, hardcore fan of the Tomb Raider series. I've stuck with this series through thick and thin, and found good things to say about each sequel because I truly had good things to say about them. I found fun in the games, despite their shortcomings. I wish that I could say the same for Tomb Raider: The Angel of Darkness , I really do. But it is simply not the case.
Excerpt: Even at the beginning of Lara’s life, Tomb Raider was “love it or hate it”; for every ogling fan was a complaint about truck-like controls and slow gameplay. But most credible sources can tell you, Tomb Raider ’s first two incarnations exemplified how to do adventure games right. With levels intelligently developed around the simple - and limited - controls, and enemy encounters sparse, the experience was controlled and crafted...by design.
Excerpt: From watching the making-of featurette included on the Tomb Raider: Angel of Darkness DVD, you’d think that Core Design, the long-time developers behind the Tomb Raider series, had recreated the Spanish Inquisition. With its sweeping narration and stoic developer musing, I was under the impression that I was about to undertake an adventure unlike any before it. Unfortunately, nothing could’ve been further from the truth.
Excerpt: Lara Croft. Just mention that name to anybody with even a passing knowledge of video games and they will instantly know what game you are talking about. Not to mention the rather robust... "Images" that the name evokes. OK, she has big breasts! There, I said it! There was even a period of time around the release of the first Tomb Raider movie where the media discussed Lara as some kind of role model for young girls.
Excerpt: In the 90Ã¢â‚¬â„¢s we were used to the best economy ever in American history and could afford buying oh so many Tomb Raider sequels. Unfortunately, our sanity couldnÃ¢â‚¬â„¢t afford it, so Eidos took a break. It took them until 2003 (nearly 3 years into the PS2Ã¢â‚¬â„¢s life) to finally release Tomb Raider: The Angel of Darkness. The question that I would like answered is, why even release another Tomb Raider game if you canÃ¢â‚¬â„¢t make it good?
Excerpt: A series of grisly murders brings Lara into conflict with a sinister Alchemist from the past, and a secret alliance of powerful individuals shrouded in mystery. At the center of these mysteries are five 14th century paintings – the Obscura Paintings – that the Alchemist is desperate to repossess. Accused of the murder of her one time mentor, Von Croy, Lara becomes a fugitive on the run.