Reviews and Problems with Tom Clancy's Splinter Cell
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Tom Clancy's Splinter Cell
27 May 2012
Excerpt: Anyone who hasn’t been living under a rock the last couple of months knows Splinter Cell and its main figure, Sam Fisher. The game knew how to break some legs in the autumn of 2002 on Xbox and even our reviewer Charles was impressed.
Excerpt: It is the year 2003. (the game was made in 2002) In response to the growing use of sophisticated digital encryption to conceal potential threats to the national security of the United States, the NSA (National Security Agency) has ushered forth a new dawn of intelligence- gathering techniques.
Summary: When looking at the PS2 version of I see the words “Director’s Cut” sprawled across the top. Sure they’re not really there but it seems like it would have been a fitting moniker to this special edition of Ubi Soft Montreal’s magnum opus.
Conclusion: It’s fairly simple to see that if you get frustrated easily, you should steer clear of Splinter Cell. Trial and error will get you through the game, and the heavily scripted missions will wear your patience thin.
Conclusion: In fact, the variety of moves at Fisher's disposal is probably the highlight of Splinter Cell. Sam has something for every occasion: He can move quite quickly from a crouched position, and if you tread carefully while crouching, you'll be almost invisible and almost silent.
Summary: Ubisofts længevarende stealth-serie, Tom Clancy’s Splinter Cell, ser nu sin sjette udgave med Splinter Cell: Blacklist, udviklet af Ubisoft Toronto. Der var delte meninger omkring den mere action-orienterede stil i Conviction, det forrige spil i serien, men det har vist sig at være en lærestreg for...
Excerpt: Sam Fisher får aldrig fred. Hvis det ikke er terrorister her, så er det gidseltagere der. Der er nok at lave for verdens sejeste superagent i dette nye spil til N-gage. Ja nu er “nye” måske at stramme den lidt, for Tom Clancy´s Splinter Cell læner sig kraftigt op af Splinter Cell til GameBoy...