Excerpt: I tend to enjoy games with a tongue-in-cheek sense of humor, but most don't pull it off very well. Oh sure, lots of games try. Very few games nowadays, in fact, seem unaware of their over-the-top, ridiculous natures.
Excerpt: The Goldeneye team (Known nowadays as ''Free Radical'') is back at it again, and they have perfected the First Person Shooter genre. Some fans may remember the first Timesplitters on the Playstation 2 - the single-player was shallow, but the multiplayer was nothing short of priceless.
Pros: New Story Mode, Plenty of options, Lots to Unlock, It's just plain fun, Bots in Multiplayer
Cons: Objectives are cryptic, It can get frustrating
Excerpt: Killing Time Has Never Been This Good. The First Person Shooter That Offers the Most for Players to Demand the Best. TimeSplitters 2 Features about 100 Playable Characters, As Well As the Ability to Create and Design Your Own Levels.
Excerpt: Although it does have a few lackluster moments, the graphics are fantastic. Not to say the original looked shabby, but this is much improved game over the original. Part of what made TimeSplitters appealing to me, aside from the frantic, gun-slinging action, was the game's unique style and...
Summary: I used to think that First Person Shooters only belonged on the PC but thanks to the release of last year, my perception has since changed. Many great FPS have come and gone in the console realm, .
Excerpt: Companies continue to seek out the next successful first-person shooter along the lines of "Halo". Although many of them ("Turok: Evolution") pale in comparison, "Timesplitters 2" gets awfully close in several ways and surpasses it in others.
Excerpt: TimeSplitters was one of the first games released on PlayStation 2, back in October of 2000. It was a solid and addictive FPS, yet at the core of the game, the lack of a true storyline took away from the game's overall goodness.
Excerpt: Arguably the first PS2 game that first-person shooter fans could delve thoroughly into, Free Radical's TimeSplitters, a game which carried a unique, yet seen-so-many-times, story, was excepted with open arms by consumers.
Excerpt: It was once thought impossible to make a good First Person Shooter (FPS) for a videogame console (though bad ones were fairly easy); a PC's multifarious keyboard & mouse ensemble has always been innately more capable of handing the myriad of tasks required to control a well-armed manic mercenary...