Joseph Ghelarducci "Ayatolah of RocknRolla", Amazon
13 September 2014
Summary: Amazon's "Its ok" 3 stars aptly sums this game up. Bought during my guncon/lightgun craze in my college days, this was bought along with TC 2 and 3. Having been sort of an arcade whore for TC3, you can imagine how i felt having this in my home without spending 20$ in quarters was.
Summary: I'd always been interested in the Time Crisis series since I saw them in the arcade. I never picked one up since I didn't have a light gun for the PS2. Recently I found a copy of this one for a little over a buck so I figured I'd give it a try with the controller.
Summary: Crisis Zone is pretty much Time Crisis on adrenaline. It takes the two defining mechanics of the series, ducking & shooting, & injects them with a hearty dose. Now, instead of a six shooter pistol you have a fully automatic machinegun & instead of ducking behind a nearby object you are mobile with...
Summary: This game is probably my favorite time crisis game. The basic game play is the same with one huge exception, you have unlimited machine gun rounds. Gone is the need to save amunition for a particular time.
Summary: Just like the old PS1 version there is apparently no way to save your progress, even though a memory card is required. Every time I start I must begin again. I don't have a 6-hour block to dedicate to winning a game, thats ridiculous.
A decent game, but way too difficult to finish completely.
Alex K "Catman", Amazon
12 January 2006
Summary: This first installment in the Time Crisis series, like the superb sequels, I played in the arcade. Though you did get to use a real big gun(really cool!)and though along with rapid bullet spray you could last for a while and claim your evil victims(like all games in this franchise, I imagined they...