Reviews and Problems with Time Crisis: Crisis Zone
Showing 1-7 of 7
Time Crisis: Crisis Zone
Game Over Online
3 February 2005
Excerpt: I have a love-hate relationship with arcade-perfect conversions. Maybe you can empathize. On the one hand, I used to be an arcade rat, and I still love that particular quality you find in all the best quartermuncher. Yes, something like Area 51 or Zombie Revenge or, more relevantly, Time Crisis could eat through twenty dollars like a buzzsaw through a phone book. At the same time, they were addictive as hell and were just fair enough.
Excerpt: Time Crisis: Crisis Zone comes packed with intense fast-paced action, amazingly crisp graphics, a monstrous sound effects engine, fully interactive environments, and even a fair amount of "extra" modes to help boost replay value. On top of that you get a bonus "Guncon 2" light-gun controller when you acquire the game; which also means if you already own "Time Crisis 3" (such as myself) you now have that extra light-gun peripheral you've always wanted for co-op play.
Excerpt: Fans of ducking and shooting are in for a treat with Time Crisis: Crisis Zone. All of the trademark Time Crisis ducking and shooting you can stand now with destructible environments. Read Eric's review to find out more.
Excerpt: When home consoles finally got the big push from Nintendo and Sega in the 8-bit era, they brought with them a dorky little gimmick: the light gun. Problem was, even with the Super Scope 6 on the Super NES and the Menacer on the Genesis, even the 16-bit generation really offered little compelling reason to play a light gun "game" for longer than a few minutes.
Excerpt: Rejoignez la division antiterroriste de la Force Tactique Spéciale et contribuez à sécuriser Londres. Tous les moyens sont permis. Supprimez les terroristes et défoulez-vous dans un environnement destructible ; saccagez tout sur votre passage en détruisant les objets et le mobilier. ...