Reviews and Problems with Time Crisis 3 (with Guncon 2)
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Time Crisis 3 (with Guncon 2)
7 March 2004
Excerpt: Arcade perfect ports are hard to come by these days, but Time Crisis 3 gets close to that mark, at least visually. While you'll get more bang for your buck with a bigger TV, the graphics are nice to look at.
Excerpt: Time Crisis 3 is just like the arcade version. Here endeth the review. ...yeah, I didn't think that'd really work. Time Crisis 3 is, by itself, a good reason to get a lightgun, or, if you are me, getting two lightguns and pretending you are as badass as Chow Yun-Fat.
Conclusion: Time Crisis 3 is a visual masterpiece. The masterful levels is what makes this game so great. You travel to many diverse locations within every single level and each one is rendered so beautifully. The cel-shaded, cartoonish look was very well utilized by TC3.
Excerpt: For a lot of gamers, our love affair with light-gun games began and ended with Duck Hunt on the NES. Part of the problem-- it wasn't always easy to find a light-gun even if there were games available for it (Dreamcast, anyone).
Conclusion: THE VERDICT: Time Crisis is the light-gun genre, and this latest iteration does little to defy that notion. It suffers from many of the pitfalls inherent of the genre; short length and limited replayability (although it fares much better in this latter regard than most offerings), but it remains a...
Excerpt: Back in the old days, games arose with flying objects on screens, that you used some sort of 'gun' to shoot them with; bringing lightgun technology into play. Throughout the years since then, different scenarios and storylines have appeared, using this technology (which is now, a lot more complex).
Summary: Wer einen wirklich guten Lightgun-Shooter sucht, ist bei TC3 bestens aufgehoben. Der Bereich der Möglichkeiten innerhalb dieses Genres wurde von Namco hervorragend ausgereizt. Auch wenn Grafik und Sound nicht atemberaubend ist, begeht man hier sicherlich keinen Fehlkauf.