Reviews and Problems with Time Crisis 3 (with Guncon 2)
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Time Crisis 3
24 March 2004
Excerpt: I remember this last summer, a friend of mine and I ventured off to Maine on vacation. It was a fun trip with lots of little memories here and there, but one memory that sticks with me was the amount of time we spent in the arcades on Old Orchard Beach playing Time Crisis 3 . The last shooting game weíd played was the disastrous Terminator: The Arcade Game , and after that Time Crisis 3 seemed like a gift from God.
Excerpt: Arcade perfect ports are hard to come by these days, but Time Crisis 3 gets close to that mark, at least visually. While you'll get more bang for your buck with a bigger TV, the graphics are nice to look at. The same vibrant visuals that reside in the arcade are delivered to the PS2 almost seamlessly. The sounds are also nearly identical to the arcade ambiance. Not much has been changed in the way of the fast-paced music and hard-hitting effects, and for good reason.
Excerpt: Time Crisis 3 is just like the arcade version. Here endeth the review. ...yeah, I didn't think that'd really work. Time Crisis 3 is, by itself, a good reason to get a lightgun, or, if you are me, getting two lightguns and pretending you are as badass as Chow Yun-Fat. It's a near-perfect arcade adaptation of the latest installment in Namco's famous series of take-cover shooters, and, given how much money and time it takes to get good enough at the arcade version to win,...
Conclusion: Time Crisis 3 is a visual masterpiece. The masterful levels is what makes this game so great. You travel to many diverse locations within every single level and each one is rendered so beautifully. The cel-shaded, cartoonish look was very well utilized by TC3. The only minor problem with the graphics is that every enemy wears the same basic costume.
Excerpt: For a lot of gamers, our love affair with light-gun games began and ended with Duck Hunt on the NES. Part of the problem-- it wasn't always easy to find a light-gun even if there were games available for it (Dreamcast, anyone). Namco isn't down with that routine, and Time Crisis 3 is their latest title in the genre. It even comes packaged with the light-gun for a reasonable price, or without the gun if you already have it. Is it worth the investment?
Conclusion: THE VERDICT: Time Crisis is the light-gun genre, and this latest iteration does little to defy that notion. It suffers from many of the pitfalls inherent of the genre; short length and limited replayability (although it fares much better in this latter regard than most offerings), but it remains a must-buy for ardent fans.
Excerpt: If you've been to an arcade within the past few years, you'll likely have noticed that they're now dominated by games featuring proprietary peripherals instead of joysticks. Elaborate cockpit-style driving games, those crazy dancing games, and, of course, light-gun games, have become the norm. The attraction of these games is that they make sense to the nongaming mind.
Excerpt: Back in the old days, games arose with flying objects on screens, that you used some sort of 'gun' to shoot them with; bringing lightgun technology into play. Throughout the years since then, different scenarios and storylines have appeared, using this technology (which is now, a lot more complex). This spawned a franchise called TimeCrisis.