Excerpt: I don't get it, I really don't. When I first read about The Sims a few years ago, I was skeptical. Think about it, why would anyone want to play a game built around the daily rigors of life? It's not like other 'Sim' games where you can do things like build cities or manage entire ecosystems, in short - things the normal person can't usually do in their day-to-day life. But getting a job, taking baths, paying bills? Who would want to play a game like that?
Excerpt: A game that has fascinated many and will likely add more to its fanbase with its arrival on the PS2, "The Sims" is one of the fastest-selling PC games of all time (XBOX and Gamecube versions are coming soon). The game allows players to micromanage the lives of a "Sim" person, or even entire Sim families. Players can either watch their Sims interact with their environment (or other Sim neighbors who drop by) or take part and direct them to do what they've got to do.
Excerpt: Luckily, my obsession was met with reason and eventually my crack-like habit of dwindling my life away one click at a time came to a bittersweet end. When the myriad of expansion packs were released, I simply turned a blind-eye. “That stuff’ll kill you”, I’d say to the hostility-prone consumers who were still caught in the throes of a Sim-induced gaming binge.