Conclusion: But alas, weak stories are forgivable if other aspects of a game hold solid. Regrettably, the next stop on the Alon D’ar train is yet again Dullsville. Graphically it looks like a late generation PS1 title with slight geometric enhancements. Things seem to melt together a little too much and textures are grubby and undefined.
Excerpt: The best way to describe Alon D'ar 's graphics is Summoner , only well fed and healthy. Except for a few minor things, such as no shadows and a lack of shading on characters, I enjoyed the character designs. It is hard to describe, but the 'fullness' of the characters just appealed to me. It seemed like the designers were more concerned with letting the polygons do the work, resulting in more organic looking characters instead of flat, texture heavy ones.
Excerpt: The fetch quest is one of the oldest and most time-honored elements of the RPG. Whether you have to save the king's daughter from imminent death or help a janitor find his lucky mop, there's nothing quite as refreshingly clichéd as a hunt for a useless item. Some people love 'em. Some people hate 'em. Everyone's seen 'em. However, what would happen if a game developer built an RPG entirely out of fetch quests? Stormfront Studios, Inc.