Excerpt: There are very few people who can’t get caught up in a good crime drama, a story that features the seedier sides of life. Usually packed with former convicts trying to go straight, gang leaders in massive turf wars, and fistfuls of bullets, these stories provide a grittier adrenaline boost than your...
Summary: If they could have cleaned up the
controls and kept the graphics up to date this game would have been a
keeper hands down. As it stands, the story alone still makes it worth
a play through but, in the end, the gameplay will leave you wanting.
Pros: Amazing story and script.
Cons: Unfortunately inferior gameplay to others of its type.
Excerpt: The Getaway, one of Sony’s most highly anticipated, most hyped and most prestigious titles… we’ve played it and here’s what we thought about it. The game starts of with a very cool intro movie, set in the shabby outskirts of London and very à la façon Guy Ritchie. And it definitely works for me!
Excerpt: I have no clue as to what the movies Get Carter , Lock, and Two Smoking Barrels or any other Guy Ritchie films are like, simply because I have never heard of them. The only thing I do know about those flicks are that they come from England and that they are gangster films.
Pros: Amazing graphics, Fantastic voice acting, Sneaking around London
Cons: No adjustable camera controls, Sometimes sloppy and glitchy animations
Conclusion: The Getaway is a very impressive title and is one that every PS2 owner should have in their collection, with the driving aspect of the game proving to be enjoyable enough on it's own, and the sort of thing that Londoners and foreign tourists would really appreciated on it's own.
Excerpt: Team Soho, the minds behind The Getaway didn’t take the idea of an interactive movie lightly. Nothing Videogame-ish gets in the way of the illision of complete cinematic immersion within The Getaway. Health bars? Street Maps? Ammo displays?
Excerpt: "The gameplay sucks." That's probably the most common complaint heard around the electronic entertainment industry. Videogames are unique in that it's the only form of expression where critics, audiences, press, and artists almost universally agree that if you don't got gameplay, you got nuthin'.