Summary: If they could have cleaned up the
controls and kept the graphics up to date this game would have been a
keeper hands down. As it stands, the story alone still makes it worth
a play through but, in the end, the gameplay will leave you wanting.
Pros: Amazing story and script.
Cons: Unfortunately inferior gameplay to others of its type.
Excerpt: The Getaway, one of Sony’s most highly anticipated, most hyped and most prestigious titles… we’ve played it and here’s what we thought about it. The game starts of with a very cool intro movie, set in the shabby outskirts of London and very à la façon Guy Ritchie. And it definitely works for me!
Excerpt: I have no clue as to what the movies Get Carter , Lock, and Two Smoking Barrels or any other Guy Ritchie films are like, simply because I have never heard of them. The only thing I do know about those flicks are that they come from England and that they are gangster films.
Pros: Amazing graphics, Fantastic voice acting, Sneaking around London
Cons: No adjustable camera controls, Sometimes sloppy and glitchy animations
Conclusion: The Getaway is a very impressive title and is one that every PS2 owner should have in their collection, with the driving aspect of the game proving to be enjoyable enough on it's own, and the sort of thing that Londoners and foreign tourists would really appreciated on it's own.
Excerpt: Team Soho, the minds behind The Getaway didn’t take the idea of an interactive movie lightly. Nothing Videogame-ish gets in the way of the illision of complete cinematic immersion within The Getaway. Health bars? Street Maps? Ammo displays?
Conclusion: Playing The Getaway will put players either behind the wheel of a vehicle or will put them on foot, usually winding up in firefights or physical altercations. The driving sequences feel a bit more realistic than they do in the GTA games, but this doesn’t necessarily make them better.
Excerpt: This simple two-word mantra hangs below the Team Soho logo in the back of The Getaway's manual, and it's perhaps the most perfect way to sum up the experience of the brainchild of dozens of folks' three-plus year effort to meld the world of cinema with that of the videogame.