Reviews and Problems with The Getaway: Black Monday
Showing 1-7 of 7
All hype and not a scratch on the first one
22 October 2005
Summary: The first getaway was amazing - you could actually just go off piste and check out London if you were bored of the mission which was pretty good fun. The new one stops you doing this and the screen just blacks out and says 'mission failed'.
Summary: Oh dear, what can I say. The original game was the inspiration behind my buying the PS2 console, so you can imagine that I was looking forward to the sequel. Well having played and completed the game in a week I can say that the sense of disappointment was crushing, and I couldn't help but feel that...
Summary: I managed to complete this game in just 5 hours. i found the story line dull and there just wasn't a single part of the game that took practise. I am a big lover of the GTA games and found this to be i pathetic copy.
Summary: Black Monday has done nothing to address the problems with the first Getaway game, in fact this game is far poorer than the original. The same sloppy targeting system, no advancements in the car handling and even shorter than the original.
Summary: Not worth the money, controlling the characters and the cars is nearly impossible to do right. The cars dynamics are very unrealistic. These problems have, until now, made me get zo irritated that I have not yet finished a single mission succesfully because I get so annoyed with the controls that I...
Summary: The first game The Getaway was and still is a classic Playstation 2 game but something went terribly wrong with this follow up. The controls are unresponsive and the storyline and gameplay poor. You can be within touching distance of a bad guy but as long as you're on a different level, ie.